24.04.2008, 18:20
okey fly_zo i have good news
i have success to open and convert all picture in viewable tga file.
and so after i become new filelist.txt (thnx)!!, it remains hexa named files 48 files
a many whas in special format, so i have can convert it to standard tga format.
and this all 48 files, should go in maps subdirectory!
so as here!
this is the 48 remains tga file.
but to moment i have just can identify any directory path, not all, so i should know we i should call this all file.
and on remain 48 files, give a greatest amount with map_c.tga
different size, smalled and mega sized map.
it give another amount of texture file, forest etc...
and 1 map_f_w.tga
and all files contains she original alpha layer.
any don't contains, and so as map_f.tga or any other contains channel + layer.
have you idea to can help, to organize this all files?
because i don't be a gammer, just modder!
i have success to open and convert all picture in viewable tga file.
and so after i become new filelist.txt (thnx)!!, it remains hexa named files 48 files
a many whas in special format, so i have can convert it to standard tga format.
and this all 48 files, should go in maps subdirectory!
so as here!
this is the 48 remains tga file.
but to moment i have just can identify any directory path, not all, so i should know we i should call this all file.
and on remain 48 files, give a greatest amount with map_c.tga
different size, smalled and mega sized map.
it give another amount of texture file, forest etc...
and 1 map_f_w.tga
and all files contains she original alpha layer.
any don't contains, and so as map_f.tga or any other contains channel + layer.
have you idea to can help, to organize this all files?
because i don't be a gammer, just modder!