25.04.2008, 11:39
http://www.leonardslair.com/tow1.htm
SFS extractor for ToW can be found above.
The models are in "3dobjects", the unit data is in "data" as far as i can tell.
http://www.battlefront.com/discuss/ulti ... 8;t=000040
Some instructions and examples on 3D modeling. Maybe it can be used to break the .msh file format, because you have a couple of complete 3dmax models and also the corresponding extracted .msh files from the game. It is much easier to design a conversion tool if you have both ends, no?
SFS extractor for ToW can be found above.
The models are in "3dobjects", the unit data is in "data" as far as i can tell.
http://www.battlefront.com/discuss/ulti ... 8;t=000040
Some instructions and examples on 3D modeling. Maybe it can be used to break the .msh file format, because you have a couple of complete 3dmax models and also the corresponding extracted .msh files from the game. It is much easier to design a conversion tool if you have both ends, no?