Chromakey mod
#3

Fisneaky Wrote:Giving this some thought after posts here and at Ubi movie forum ( Confusedhock: Yes!)

I think if , rather than a flat map , make a "bowl" with the edges rising steeply at the borders.

Already tried some stuff with Chroma skins in cloud mod. not sure how to change sky colour - unless I can remember what I did wrong in my only (failed) map making exercise.
Hmm, why do you think we need a "bowl"? To exlude any sky from camera view?
Thirst my idea was to extract .mat file and relink int to another solid texture. Flat map is suitable, because it have not any rivers, hills or ravines, which could make difference in to "flat" map.
Sky seems to be more complex and that isnot good news. May be sky was made same type as a ground?? Maybe we have to just rewrite cloud texture link in load.ini corresponded with "flat" map?

Quote:Hey ! easy up , have you looked here lately?
You think, community convert all low-res ground objects into hi-res? May be. But will it be enough realistic for machinima? that,s is a question! :?
Sky at your user pic have a pretty nice color look Smile
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