27.04.2008, 14:11
got it to work only when edited load ini ....
this one works for me :
[MAP]
ColorMap = map_c.tga
HeightMap = Kt_map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m02.tga
ed_m01.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=6
DECLIN = 0
PRESSURE = 745
TEMPERATURE = 30
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/dry2_v1.tga,2
LowLand1 = land/summer/LowLand_2neu.tga
LowLand2 = land/summer/macchia_dry.tga,2
LowLand3 = land/summer/macchia_neu3.tga,2
MidLand0 = land/summer/dry2_v1.tga,2
MidLand1 = land/summer/dry2_v2.tga,2
MidLand2 = land/summer/dry1.tga,2
MidLand3 = land/summer/fields_dry.tga,2
Mount0 =
Mount1 = land/summer/fields_dry2a.tga, 2
Mount2 = land/summer/mount4.tga
Mount3 = land/summer/mount_top2.tga
Country0 = land/summer/bigcountry_dry2.tga,2
Country1 =
Country2 =
Country3 =
City0 =
City1 =
City2 =
City3 =
AirField0= land/summer/fields_airfieldDesert.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/dune_beach.tga
regards
Z
this one works for me :
[MAP]
ColorMap = map_c.tga
HeightMap = Kt_map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m02.tga
ed_m01.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=6
DECLIN = 0
PRESSURE = 745
TEMPERATURE = 30
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/dry2_v1.tga,2
LowLand1 = land/summer/LowLand_2neu.tga
LowLand2 = land/summer/macchia_dry.tga,2
LowLand3 = land/summer/macchia_neu3.tga,2
MidLand0 = land/summer/dry2_v1.tga,2
MidLand1 = land/summer/dry2_v2.tga,2
MidLand2 = land/summer/dry1.tga,2
MidLand3 = land/summer/fields_dry.tga,2
Mount0 =
Mount1 = land/summer/fields_dry2a.tga, 2
Mount2 = land/summer/mount4.tga
Mount3 = land/summer/mount_top2.tga
Country0 = land/summer/bigcountry_dry2.tga,2
Country1 =
Country2 =
Country3 =
City0 =
City1 =
City2 =
City3 =
AirField0= land/summer/fields_airfieldDesert.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/dune_beach.tga
regards
Z