27.04.2008, 14:16
fly_zo Wrote:got it to work only when edited load ini ....Great that you got it working. What exactly you had to change to get it working? Seems that original load.ini works well with everybody else.
this one works for me :
[MAP]
ColorMap = map_c.tga
HeightMap = Kt_map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m02.tga
ed_m01.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=6
DECLIN = 0
PRESSURE = 745
TEMPERATURE = 30
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/dry2_v1.tga,2
LowLand1 = land/summer/LowLand_2neu.tga
LowLand2 = land/summer/macchia_dry.tga,2
LowLand3 = land/summer/macchia_neu3.tga,2
MidLand0 = land/summer/dry2_v1.tga,2
MidLand1 = land/summer/dry2_v2.tga,2
MidLand2 = land/summer/dry1.tga,2
MidLand3 = land/summer/fields_dry.tga,2
Mount0 =
Mount1 = land/summer/fields_dry2a.tga, 2
Mount2 = land/summer/mount4.tga
Mount3 = land/summer/mount_top2.tga
Country0 = land/summer/bigcountry_dry2.tga,2
Country1 =
Country2 =
Country3 =
City0 =
City1 =
City2 =
City3 =
AirField0= land/summer/fields_airfieldDesert.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/dune_beach.tga
regards
Z