28.04.2008, 10:43
well, i tried 8 bit 256x256 green tga for replacing ground and cloud textures. And ONLY thing left to know - how to replace texture which appearing as a white gradient at the horizon line.
All other landscape/sky looks nice green
But the correct way is to create a brand new map w/o any water/hill/airfild. And construct two load.inin files: one for flying with normal textures(for correct alttitude cheking) and second for video grabbing with green(or blue) textures. Or use Empty1a map, which has only 4 airfilds.
here's sample image(almost enough, yeah?) :
[/img]
All other landscape/sky looks nice green
But the correct way is to create a brand new map w/o any water/hill/airfild. And construct two load.inin files: one for flying with normal textures(for correct alttitude cheking) and second for video grabbing with green(or blue) textures. Or use Empty1a map, which has only 4 airfilds.
here's sample image(almost enough, yeah?) :
[/img]