28.04.2008, 16:17
Monguse Wrote:Gentlemen,I've been looking into this side of thing when I get time and from what I've found out so far, to achieve what your asking in your first post probably requires hex editing of the .msh files that make up the model.
Has anyone figured out how to correctly position the numbering and or lettering on aircraft?
From this
In game numbering and positioning
To this
Custom Skin
My personal note, this is a low hanging fruit that would be welcomed by everyone skinning or creating campaigns.
I say this as when the models are made "nodes" for want of a better word are included in the model that hook up with stuff like weapons, lights, tail hooks and custom markings including nose art. They are in the wrong place and / or the wrong size because that how they were modelled.
It's one part of several that makes the marking show up in game. The other parts are the mat files, .tga files and the code that links it all together. But the model part is what restricts the size and placement.
Like I say, this is just what I understand so far...If I'm right and your handy with a hex editor or know someone who is, then your fruit may well be in reach.
Making better quality markings, changing them or making disappear all together is fairly straight forward task. I'm almost done with a mod that shuts down all the roundels and regiment art, just leaving the numbering system. So better positioned and proportioned numbers would be very welcome.
Generated serial numbers on the tails of US aircraft could be one of many possibilities