North Atlantic Map WIP
#2

... land/water areas are handled via map_c.tga (+map_c.tga_table) files

map_c.tga is 8bit grayscale tga file dissected into 32pix rows and sorted by formula ( map_c.tga_table)

you need mapC tool for composing map_c.tga into editable tga ....


but lets start from beginning ....

You are creating new map ( not modding one of default ones ) right ?

If you looking for authentic map best way is to generate map files from satellite images

Microdem is app that most of us are using

so get excellent ClockWatchers tutorial and all stuff you'll need for it :

(The link is inoperative)


to get all default map files along with textures d/l QTim's sfs extractor ( Tims tools AAA section)

into sfs extractor installation folder ( where sfs.exe is ) put this filelist.txt :

http://rapidshare.com/files/98815518/filelist.rar.html

extract all mapsxxx.sfs files ( from game root) into one folder and you should get all files with right game structure present ....

---------------------------

mod structure :

maps mods location :

game root\MODS\MAPMODS\maps\ "your map folder"

file that contains list of maps which game loads is: all.ini (editable via notepad)

game root\MODS\MAPMODS\maps\all.ini

all.ini structure:

name of your map ... name of folder/ name of load.ini

example:

for new map :
mrz_Malta mrz_Malta/load.ini

for modded default game map :
tab_ardennes ardennes/tab_load.ini



this should keep you busy for few days
Big Grin

cheers
Z
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