Map texture .tga files (Re: Chroma key map mod)
#6

Fisneaky Wrote:Dogeaters using 8 bit - think there's something else I'm missing here
I had troubles with brand new textures many times. Now i prefer to open original texture. This time i used Cloud256.tga (or something alike) and it apperared grayscale in photoshop. Well, i'm just convert it to RGB, fill it with 0,255,0 and convert it to indexed color with windows palette (do you remember, what all skins are same 8 bit textures?)
All textures i placed at the _TEX folder in mod/maps folder(no additional path in texture name in config file), and they loaded correctly.
Next step was to replace as mach as possible textures in load.ini. I can't replay water, noise and some forrest textures(due map loading failure).
Does anybody knows, were(or how) to find out load.ini file for Empty1a map? Or ask smb to create a new empty map set for this mod?
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