[MOD] Transport (inc. 3rd class mod)
#36

Hi res @ 1024 , but can be scaled down with Gimp etc . Rememberno compression


Standard skins:-

Some vehicles are 512 or 256 and most buildings 256 or less

med res varies in-game . most buildings 128 or 64

lo res - usually 32


In most cases I'm doing 1024 - 256 - 64
I've got a sandbox mission which is now massively populated with new skins , and only now am beginning to see an increase in load time. Framerate seems to be holding up too. You may see a drop if you are close to a lot of objects (but that tends to happen anyway).

Should be negligible in a normal mission.

BTW my PC is as old as FB and had as many add-ons :wink:
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