29.04.2008, 14:16
Well... my 2c, you wouldnt make it every skin, nor would a psd/xcf file be needed as a skin (i seriously doubt that you would get the game reading it like that) however...
Making a series of weathering .tga's that was time/conditions activated instead - like the damage .tga, perhaps would be a slightly easier and more realistic idea. Considering the game uses .tga's currently it would be already compatable, you could do it the same resolution as the damage .tga. And it wouldnt mean a dramatic increase in skin file size (considering its very rarely, in my experience, that I have a skin xcf (gimps PSD) which is anything smaller than 20mb)...
Getting the series of .tga to be applied over time however... that would be the trick...
Making a series of weathering .tga's that was time/conditions activated instead - like the damage .tga, perhaps would be a slightly easier and more realistic idea. Considering the game uses .tga's currently it would be already compatable, you could do it the same resolution as the damage .tga. And it wouldnt mean a dramatic increase in skin file size (considering its very rarely, in my experience, that I have a skin xcf (gimps PSD) which is anything smaller than 20mb)...
Getting the series of .tga to be applied over time however... that would be the trick...