Map texture .tga files (Re: Chroma key map mod)
#8

kapteeni Wrote:Empty1A load.ini:
thx a lot. as FC says, there is no big difference between this load.ini and load.ini i played with. So i just create new folder named Empty1A and place my own load.ini there.
And then I has a miracle: no hills, no rivers, no roads, just theese 4 airstrips.
Exlellent but not enough.
Looks like airstrip textures cannot be altered from load.ini parameters. The way is to backup m\Mods\MAPMODS\3do\airfield\ground\ folder (as original_ground) and prepare same list of testures, but filled green(same was as i wrote before). non that theese textures are RGB color.
And at this time i just need to remove horizon line to be copletely happy. Big Grin

BTW, as i guess, all texture path begins from game_root\Mods\MAPMODS\maps\_Tex, then i mkdir "chromakey", place there my green256.tga (to separate them of tex root folder) and write every texture into load.ini as "chromakey/green256.tga"
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