Map texture .tga files (Re: Chroma key map mod)
#9

DogEater Wrote:And at this time i just need to remove horizon line to be copletely happy. Big Grin

BTW, as i guess, all texture path begins from game_root\Mods\MAPMODS\maps\_Tex, then i mkdir "chromakey", place there my green256.tga (to separate them of tex root folder) and write every texture into load.ini as "chromakey/green256.tga"


Try this as map_H

[Image: croma_map_h.png]

I've still had no luck with textures.

Kapteeni suggested snow textures in another thread, maybe a winter map could have advantages.

(Lol, we all know about "yellow snow" , what about green snow?)
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