Map texture .tga files (Re: Chroma key map mod)
#11

DogEater Wrote:try it ASAP
here's the result: water become a wall!!!
[Image: sandsoftime_green.jpg]
that's what I was mean because of the use of a flat map without water. Looks like wall possibly inherited properties of water, and water textures too.
and what about trees in perfect mode? When i turn it off, there is a brown stripe apperar below a horizon line.
Another little thing is some patchwork over ground(it can modify solid color) - how we can remove it?
Still i think, perfect idea is a map without anything exept flat ground and with your wall, overlapping white horrizon.
Can we create same map_h.tga special for empty1a map?
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