30.04.2008, 08:44
Unfortunately the texture mapping and the models are the problem, and as you well know there is no easy fix until we get some sort of model editor happening. It is more important that you get your gunsight project sorted first. I need to push on with textures "as is" to get a Beta happening. Then maybe in due course we can revisit the pit and refine it.
If anyone is interested, the process I am using to get the raw textures is;
1. Model the part in your favourite modelling software package.
2. Render it with the appropriate lighting and pilot eye position angle.
3. Use a graphics package to straighten and scale the texture accordingly.
4. Fit over the old texture and export the file to the game.
If you get step 2. right... 3. and 4. will be correct. As you can see I didn't get step 2. right for the new flap controller (eye position too far rearward). I need to fix the eye position, re-render and do steps 3. and 4.
Applying textures to your model before the render step gets you closer to photo realistic.
Cheers.
If anyone is interested, the process I am using to get the raw textures is;
1. Model the part in your favourite modelling software package.
2. Render it with the appropriate lighting and pilot eye position angle.
3. Use a graphics package to straighten and scale the texture accordingly.
4. Fit over the old texture and export the file to the game.
If you get step 2. right... 3. and 4. will be correct. As you can see I didn't get step 2. right for the new flap controller (eye position too far rearward). I need to fix the eye position, re-render and do steps 3. and 4.
Applying textures to your model before the render step gets you closer to photo realistic.
Cheers.