Map texture .tga files (Re: Chroma key map mod)
#18

Hey. i'm back again!
I have compute size of empty1a map, and found it 128x128 pixels wide.
(very simple thing:a big square (e.g. A1) equal 10 small squares, and the small square is equal to 5 pixels of the map_h.tga file)
Well, map loaded successfully but there no good walls there. I made a little modification of Fisneaky file: white border about 3 px wide and central black square. You can see results below.
Wall almost hide horizon
[Image: grn_empty_1.jpg]
But we still need to deal with shadows. And some textures stiil exist on the angle wall, made it a bit darker.
[Image: grn_empty_4.jpg]
Although little size of the map, far side of the box still looks foggy and thus not usable for keying.
[Image: grn_empty_5.jpg]
Zip file with all textures and directory structure can be found here.
In airfield dir there is a directory called "c_ground". Backup your own original ground textures and rename "c_ground" to "ground". This will made airstrips "invisible". Smile
Any comments?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 5 Guest(s)