Practical Limits for Object Density on Maps
#12

Latest results from testing of Northeast France map.

"Create" routine would not create an actors.static if there were too many objects in inBuildings.txt

I've now successfully created an actors.static using an inBuildings.txt file with over 1.3million objects. inBuildings.txt file size was 72197KB
The programme takes ActorsJar tool takes hours to create the file. This time I just left it running and went out for the evening. Probably 2hours+ run time.

actors.static created is 10.7MB in size.
This loads and runs ok in the game.
The practical limit seems to be now defined by my video cards capability to display large city areas on screen. Too many objects on screen at the same time cannot be displayed smoothly.
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