editing names on maps - how to
#5

dimlee Wrote:just found this thread and would like to know is this option (as described by fly_zo) still workable?
are there other(faster?)ways to rename town names for big map?


.... map mods structure ( wrapper wise ):

gameroot\MODS\MAPMODS\maps"desired map"\texts.txt


file you need to edit : texts.txt ( or xx_texts.txt if modded map )


so all you need is original texts.txt file ( extracted from sfs or obtained via some mod)
just replace names of towns/areas with desired ones .... if adding new location use system explained above to get right coordinates

example :

Normandy2 map

mod structure :

gameroot\MODS\MAPMODS\maps\normandy\texts.txt

texts.txt:

3756 100630 7 1 0 2 Maupertus
74307 62209 7 1 0 2 Carpiquet
40054 30666 7 1 0 2 Saint_Paul
107004 17508 7 1 0 2 Argentan
116793 86782 7 1 0 2 St_Gatien
.
.
.

green: coordinates

red: font formating

yellow: displayed text

you can have more than one texts.txt files for one map ( same map - different language or locations)

entry in map's load.ini ( or xx_load.ini) determine which file will be loaded ....

example for normandy :

load.ini:
.
.
.
[static]
actors.static
[text]
texts.txt


.
.
.


---------------------

cheers
Z
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