Practical Limits for Object Density on Maps
#16

Yes you do get a few problems on the boundaries.

Each object has a "location point" which will lie within the texture defined by a specific pixel. If the location point is near to the pixel boundary and/or if the object is big then part of it may lie in the adjacent pixel, and may overlap with another object.

The only solution is to manually edit these areas, but then this also has to be done for sections of town that have a road or rail passing through them.

I don't see this as a major issue. AutoPop does a good job of producing a "first draft". It is then quite quick to delete or move any objects which are not quite right. But still a big job on a large map.
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