05.05.2008, 14:42
Following further trials I now have fully populated towns and cities with an object count of 1.8 million.
This runs ok for offline use. This is based on the use of sk_country_mount texture for all built up areas. I now need to spend time editing map_T in FMB Map Editor to insert centre of town textures in larger towns and cities. This uses sk_MidCity texture with a similar object density to sk_country_mount. Only once I've got that looking right will I paint in sk_Factory textures. These need to be kept limited because good looking factories have high object counts.
Might be worth trying to get my town templates reduced to 80% of the current size to get the object count back to 1.5 million, which will leave some space for later expansion
This runs ok for offline use. This is based on the use of sk_country_mount texture for all built up areas. I now need to spend time editing map_T in FMB Map Editor to insert centre of town textures in larger towns and cities. This uses sk_MidCity texture with a similar object density to sk_country_mount. Only once I've got that looking right will I paint in sk_Factory textures. These need to be kept limited because good looking factories have high object counts.
Might be worth trying to get my town templates reduced to 80% of the current size to get the object count back to 1.5 million, which will leave some space for later expansion