Battle of France Map - Part 2 - WIP

Following further trials I now have fully populated towns and cities with an object count of 1.8 million.
This runs ok for offline use. This is based on the use of sk_country_mount texture for all built up areas. I now need to spend time editing map_T in FMB Map Editor to insert centre of town textures in larger towns and cities. This uses sk_MidCity texture with a similar object density to sk_country_mount. Only once I've got that looking right will I paint in sk_Factory textures. These need to be kept limited because good looking factories have high object counts.

Might be worth trying to get my town templates reduced to 80% of the current size to get the object count back to 1.5 million, which will leave some space for later expansion Smile
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