08.05.2008, 18:27
AFSG_Jedi Wrote:It would be cool if they had physical properties so if you were tight on someones 6 and they droped all that brass it could bounce off your canopy...but that I think is asking too much.
Not doable with today's civilian-available technology. Consider this; most planes shoot about 100 rounds a second. That means for every single shell fired, the game has to make a new game object one hundred times a second. This, in addition to the actual fired bullets.
The problem with that is that it would cause a tremendous lag hit whenever you fired the guns. If you want a good example, try building a mission with eight ME-323's with paratroopers, and have them all drop at the same time. Track how much lag you get. That's what would likely happen in any case where the shells are ejected. Or even try B-25's or A-20G's with parafrags.
Basically, the shell would become an object similar to a dropped bomb, and because it would have its own physics, it would kill the game. It wouldn't be so bad with one airplane, but compound it with MANY aircraft. Possibly the best example of weapon-induced lag is flying toward an enemy aircraft carrier with no ROF reduction. I find that almost every time I lose a good number of frames. That's what would happen with what you suggested.
Good idea, just not doable with today's technology.