Practical Limits for Object Density on Maps
#20

RAF_Magpie Wrote:The people have spoken. The map makers have listened.. if you wish for something... emptier, I suggest once these maps are released you request permission to edit them and eliminate the unwanted details....

Magpie has it in a nutshell here. It is much easier to depopulate a detailed map than to add detail to a sparsely populated map. -- and in reality you will not need "permission". Just do it -- but let others know what you are doing. The Malta map sets a good example with the same map available in various levels of detail.

This is the latest on the Northeast France map after further object pruning, and is the basis on which the map is now being progressed. It seems to be only number of objects on screen which affects FPS rates, not total number of objects on the map.
viewtopic.php?p=54770#54770

Incidentally, my PC specs are way lower than either of the specs quoted above, but I am too embarrassed to list them out in detail. :oops:
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