Practical Limits for Object Density on Maps
#24

Quote:Better quality (in terms of 3D modelling & texturing) of Slovak objects has NO IMPACT on your FPS. We have tested them for months. They have a bit higher visibility distance but this is a very low resource killer. Again, we have tested for a long time.

I too noted that in the Slovakia map the LOD and Visibility Distance are higher.The real impact on fps was given meaningly by the housing on the BigCity textures (those with the blocks completely greyed out) and the new industrial areas.In fact as you said, in this map there are 4-5 cities in which i experienced a drop from 60 to 17 fps when the whole city is in the field of view.The medium and smaller ones are ok!

I think Berlin is a nightmare for all of us if we fly low on the city.Consider that the city area is completely covered with that BigCity textures and buildings...the bigger this area is in a city the more the fps drop...here it is the real fps killer in my opinion!!!GOT IT!!!!

thank you mkubani for your usefull hints!!!
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