Green and brown textures map_T
#5

Tigershark Wrote:dumb question...
When you edit, lets say City3 or LowLand0, does that effect all maps using that SAME texture... or is just to that map in its map folder?

If I make city3 muddy looking to obtain a desired look in malta, is berlin now going to have muddy streets...??

TS


it works like this .....

every slot ( textures) in load.ini has its own shade of gray in map_t.tga

when making brand new map (map_T.tga) from scratch you can decide where to apply some textures
( if using CW's method generated from srtm files usually slot for lowland ( zero meters alt) and city/runway slots are free ( that shade isn't present on map_T.tga )


now, if modifying finished map .... you need to find out which texture shade isn't in use ( empty in load.ini) find that shade (from some map that uses it ) and apply it via graph editor


cheers
Z
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