Map texture .tga files (Re: Chroma key map mod)
#33

Fisneaky Wrote:Just a note that I've made a "blue_load.ini" and a "green_load.ini"

Changing the airfield tga textures to "all alpha channel" renders them (colourless) invisible , so no need to swap files if you're using either blue or green maps during a session
Sorry, i feel myself like a stupid, but i still can't understand about "all alpha channel' Sad
Where exactly I have to use the mark "-"? Should I rename runway texture files?(I see no way to control runway textures from load.ini)
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