Big problems with mission building and mods.
#4

I think this issue came up before...either here or at Ubi......

what the mission builder has to do is to put all the 'normally' flyable planes first....and the AI only later

decided by their order of appearance in the mis file.....not just the order at the top of the file...but in their flight details too...

for example... just changing the order in the [Wing] section isn't enough...but their order under that

[MAIN]
MAP mrz_Malta/mrz_load_high.ini
TIME 12.000002
CloudType 0
CloudHeight 1000.0
player 5Squadron13
army 1
playerNum 0
[Wing]
5Squadron00
5Squadron01
5Squadron02
5Squadron03
5Squadron10
5Squadron11
5Squadron12
5Squadron13
[5Squadron00]
Planes 4
Skill 1
Class air.HurricaneMkIIb
Fuel 15
weapons default
[5Squadron00_Way]
TAKEOFF 61864.66 73799.29 0 0 &0
[5Squadron01]
Planes 4
Skill 1
Class air.HurricaneMkIIb
Fuel 15
weapons default
[5Squadron01_Way]
TAKEOFF 61435.50 73630.76 0 0 &0
[5Squadron02]
Planes 4
Skill 1
Class air.HurricaneMkIIb
Fuel 15
weapons default
[5Squadron02_Way]
TAKEOFF 61847.86 73810.07 0 0 &0
[5Squadron03]
Planes 4
Skill 1
Class air.HurricaneMkIIb
Fuel 10
weapons default
[5Squadron03_Way]
TAKEOFF 56040.10 78830.36 0 0 &0
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