19.05.2008, 11:55
May I ask ?
How did you get this mix of colors (0--->6) in map_T, manually or automatically ?
For my Sinai map, I tried something based on selections in map_h, reported in map_T, but it didn't work very well. That's why I made my own textures which I found better to break uniformity on large areas. When I see how you parse those different colors in map_T, I think I missed something... your textures fit really the relief...
So how did you make it, could you tell us your secret...? :roll: :roll: :roll:
How did you get this mix of colors (0--->6) in map_T, manually or automatically ?
For my Sinai map, I tried something based on selections in map_h, reported in map_T, but it didn't work very well. That's why I made my own textures which I found better to break uniformity on large areas. When I see how you parse those different colors in map_T, I think I missed something... your textures fit really the relief...
So how did you make it, could you tell us your secret...? :roll: :roll: :roll: