Lybia N-E available (alpha version)
#21

May I ask ?

How did you get this mix of colors (0--->6) in map_T, manually or automatically ?

For my Sinai map, I tried something based on selections in map_h, reported in map_T, but it didn't work very well. That's why I made my own textures which I found better to break uniformity on large areas. When I see how you parse those different colors in map_T, I think I missed something... your textures fit really the relief...

So how did you make it, could you tell us your secret...? :roll: :roll: :roll:
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 9 Guest(s)