AI unlimited climb
#15

Honestly speaking, not trying to wreck anyones dream or such.

The AI perforance in IL2 series is what it is. There are to be no more improvements in the programming of AI - coming from 1C:Maddox.

The strength of the IL2 series game always has been the Online game playing against live people to do air combat simulation with human intelligence. Since Artificial Intelligence (AI) is only meant to simulate expected human behaviours then Online Play is the only venue for best game play, if realism is important to you.

The BOB II WOV has the most competent AI performance of any CFS I'm aware at this time. In fact, a 2.08 release is available now, which is not the complete 2.o8 release but does give the current AI performance changes. The BOB II WOV has an AI Peformance engine, which allows the developers to do some exceptional things with the AI as compared to competitive software.

http://a2asimulations.com/forum/viewtopic.php?p=98872

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It is just a fact, AI performance is critical to Offline play. If you have a lousy AI performance in offline play it will be difficult to maintain much interest for long. AI performance can never fully simulate human behaviour, but when you toss in some probabilitic responses you can come very close.

Irrational behaviour is what humans display most...especially in stress situations.

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If Oleg doesn't competently address AI performance it's not the end of the world. We know he can produce the best ONLINE game.

If you desire best AI performance you need to give up the Offline game and join into the ONLINE game. If things don't suit you there maybe you'll have what it takes to help build scenarios that are immersive and realistic to suit your tastes for air combat... while playing against real people.
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