22.05.2008, 08:00
I think I have solved this problem. The correction will be applied in the next release.
The vector for the bullet stream was slightly different than the vector for a/c travel.
This was producing a sort of a bowing effect to the bullet stream.
Not a big problem at ranges that I am comfortable with, but is definitely noticable at longer ranges. Thanks for the observation.
The vector for the bullet stream was slightly different than the vector for a/c travel.
This was producing a sort of a bowing effect to the bullet stream.
Not a big problem at ranges that I am comfortable with, but is definitely noticable at longer ranges. Thanks for the observation.