24.05.2008, 16:38
Was thinking of the "'.txl" file where you can add animated skins-
and substitute in .mat - eg:-
then the skins go in txl file -
A solid black texture and progressively morphed alpha channel ought to do the trick.
(Or does it come from the damage model? )
+100 for new oil skin regardless.
and substitute in .mat - eg:-
Quote:[Layer0]
TextureName animation.txl // oldskin.tga
PaletteName
Frame 0.0
then the skins go in txl file -
Quote:[ClassInfo]
ClassName TAnimatedTextureList
[General]
nFrames 13
Time 0.3
Loop 1
[QualityLow]
FPS 18
ImageScale 0.5
[QualityHigh]
FPS 24
ImageScale 1.0
[Images]
oil1.tga
oil2.tga
oil3.tga
[Generator]
A solid black texture and progressively morphed alpha channel ought to do the trick.
(Or does it come from the damage model? )
+100 for new oil skin regardless.