High res oil splatter
#20

Thank God I never posted the one I did last night. :oops: That looks amazing.

It's a long shot, but if the game could be made to select and display one of several Zoil's instead of the same one every time - you'd get a much greater sense of varied types of damage.

I noticed when building a campaign, you can make each new mission load randomly from a selection if the campaign.ini looks like this:

[Main]
Class il2.game.campaign.CampaignBlue
awardsclass il2.game.campaign.AwardsDEfighter
  • Mission_1A.mis Mission_1B.mis Mission_1C.mis Mission_1D.mis
    Mission_2A.mis Mission_2B.mis Mission_2C.mis

    I guess the logic is there in the game then. If it can be applied to the applicatin of the Zoil.tga though, that is another matter...
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