25.05.2008, 02:34
Thank God I never posted the one I did last night. :oops: That looks amazing.
It's a long shot, but if the game could be made to select and display one of several Zoil's instead of the same one every time - you'd get a much greater sense of varied types of damage.
I noticed when building a campaign, you can make each new mission load randomly from a selection if the campaign.ini looks like this:
[Main]
Class il2.game.campaign.CampaignBlue
awardsclass il2.game.campaign.AwardsDEfighter
I guess the logic is there in the game then. If it can be applied to the applicatin of the Zoil.tga though, that is another matter...
It's a long shot, but if the game could be made to select and display one of several Zoil's instead of the same one every time - you'd get a much greater sense of varied types of damage.
I noticed when building a campaign, you can make each new mission load randomly from a selection if the campaign.ini looks like this:
[Main]
Class il2.game.campaign.CampaignBlue
awardsclass il2.game.campaign.AwardsDEfighter
- Mission_1A.mis Mission_1B.mis Mission_1C.mis Mission_1D.mis
Mission_2A.mis Mission_2B.mis Mission_2C.mis
I guess the logic is there in the game then. If it can be applied to the applicatin of the Zoil.tga though, that is another matter...