27.05.2008, 07:31
Love to find out how to create these trees (forest=3) as fmb objects.
Was messing around with the excellent new Libya map and deleted the tga names from the following lines of the map load.ini:
Tree0 = Trees/MTO_AlteredBush8a.tga
TreeLightMask = Trees/MTO_AlteredBush8a.tga
Get rid of the altered bush stuff and the trees look like this:
What ever that naked stick bit is, maybe if it can be placed somewhere, the rest of the tree automatically follows. hock:
Was messing around with the excellent new Libya map and deleted the tga names from the following lines of the map load.ini:
Tree0 = Trees/MTO_AlteredBush8a.tga
TreeLightMask = Trees/MTO_AlteredBush8a.tga
Get rid of the altered bush stuff and the trees look like this:
What ever that naked stick bit is, maybe if it can be placed somewhere, the rest of the tree automatically follows. hock: