The random tree mistery
#47

Love to find out how to create these trees (forest=3) as fmb objects.

Was messing around with the excellent new Libya map and deleted the tga names from the following lines of the map load.ini:

Tree0 = Trees/MTO_AlteredBush8a.tga
TreeLightMask = Trees/MTO_AlteredBush8a.tga

Get rid of the altered bush stuff and the trees look like this:
What ever that naked stick bit is, maybe if it can be placed somewhere, the rest of the tree automatically follows. Confusedhock:

[Image: grab0000-9.jpg]
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