Practical Limits for Object Density on Maps
#27

@deovis,

You make very good points, and the Battle of Britain team is very cognizant of the problems that you are describing. The BoB map is very large (two other planned maps are even larger), and while we want the map to be as accurate as we can make it, we also want it to be playable.

Thus our airfields are created to be historically accurate, but not too densely populated; enough to make them look "real" but not enough to kill your fps. We hope.

Our cities, so far, are filled enough to make them look like cities, but certainly no Berlin.

Cross your fingers; it's a trade off and compromise to hit the "sweet spot", and we're tyros at this, so we may get it wrong. But if it does turn out to be wrong, it won't be because we didn't try, or because we aren't aware of your concerns and taking them into consideration. And if we find out we missed the mark, well, that's what version 1.1 is for (be sure!!).
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