Modded maps compatibility.
#6

As I posted in Channel map post-
Fisneaky Wrote:Trooper-

There should be no problems combining all mods that use the static.ini. Problems only seem to arise when 2 or more copies of the static file are floating around (or not updated to 4.09)

Since the new static aircraft mod (for new slot AC ,spit mk 1 etc.) all these:-
chief, ships,static, stationary and technics ini files should all be together in the same place and are safest put in

Mods\STD\com\maddox\il2\objects

For easy checking winmerge can help - use with caution

http://winmerge.org/
Be careful with winmerge sometimes a block will overwrite where you don't want it to.

seems to happen with large files (like my 1200 object statics ) for the most part it will do the job correctly , but Make backups first and if necessary do a manual copy/paste where it gets out of sync ( also happens with APT edit which I'm using and doesn't seem to be a way around it.)

I concur with Fred that getting them in to some kind of order would be the best way to go (and avoid some of the minor issues I found using filemerge software that I've encountered while sorting out my entries for the Channel and Freds Thailand) .

In the normal run of things I'd just use Freds static; which covers most things now. I've got a "WIP" section in mine. Perhaps those of us doing mods using these files could start working from a common base (theres already been discussion on location). It would be helpful for mission builders to have stuff grouped more logically together. Also there are a few double entries in the original Il2 (dummy planes and some fences etc.) that could probably be dispensed with.

My objects list now runs to 1300+ items . There is probably an upper limit to what is practical (mainly affecting load time in FMB).
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