29.05.2008, 08:11
Fisneaky Wrote:FC Wrote:Interesting, how about a destroyer laying a smokescreen?Zorin Wrote:Anyway, I would prefer to have a wider variety of effects, but unbound to any objects. Just like the ones that are already in game. That way you could use it for any kind of larger fires.
Adding new effects in game is piece of cake.
I want to tie new effects to ships because if you have separate effects you can use it only on stationary ships. What you see on picture is moving ship in flames. With separate effect that would be impossible. I already have better looking flame but there are still some things to solve.
Currently I have flame as soon as ship spawns, I want to trigger it when ship is hit at certain spot.
Flames are not the only effect I'm working on, oil leaks are another thing I'm trying to introduce.
Some people expressed their wish for longer sinking times. I made that but I would like to tweak that to suit most players. What I want to know what should be average sinking time for ships.
FC
That would require a new smoke type that would become stationary and in combination with effects=2 would most likely kill any machine, but I would still love to try it