static.ini and new objects on maps ....
#1

Ok, map modding has evolved to the degree that default object aren't good enough anymore Big Grin

So we need to get some kind of agreement how official mods should look like from now on ...

Unfortunately there is no way for making installer which would update list automatically ( with my present knowledge..) and preserve all custom settings user may have + easy uninstall . If anyone can make that happen ...please do so

I'm aware of need for having object list customized and organized but that would make life easier only for advanced users ... which can do so anyway . This system IMHO should make things easier for average users ....


This is what i have in mind:


make sticky with default static.ini ( version 4.09b1m) available for download at map mods download section


structure for future map mods :


object files

structure :

game root \Mods\ "name with prefix"\3do\....

example :
MODS\Objects_CAN\3do\Buildings\Airdrome\Hangar1_Camo

static.ini

structure:

\MODS\STD\com\maddox\il2\objects\static.ini

- each mod must contain readme file with clear instructions and needed lines ready for copy/paste

- lines for custom objects should contain author's prefix and should be separated from object data

example:

Code:
//===========================================================================
[***]
Title Objects_CAN
//===========================================================================

[buildings.House$AirdromeMaskingnet4]
Title           Airdrome_Maskingnet4
MeshLive        3do/Buildings/Airdrome/Maskingnet4/live.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet4/dead.sim
AddHeightLive 3.1
AlignToLand 0
Body            WoodSmall              // FIXME: need special type 'Cloth'
Panzer          0.0001


.... suggestions ?

regards
Z
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