Modded maps compatibility.
#23

Fisneaky Wrote:@FC can you confirm there are no static.ini changes with your ship packs?

Correct, ShipPack doesn't use static.ini.

vpmedia Wrote:damage mod adjustments to new ships are up to you, I'm ok with the possibility that youre not in the mood to do extra work Wink

for the merging of ini's it would be ok for me if you could post a txt with your stuff to add to my ships.ini, etc because currently I'm not 100% sure what to add and you know these things the best

This is not about extra work, it's about consistency of the work. Destruction mod is just different view on damage model of objects. When people made these mods they used some criteria to decide damage.

Ships in ship pack also have damage model but the one I decided to give them, problem is that my damage model and Fabians doesn't have to be the same and he don't know what I had in mind and I don't know what he thought while making his mod.

If we want consistent damage model for all of the ships we must reach some sort of agreement. That's the whole point.

For example I made ship wrecks invulnerable so you can't sink them, if you change that you have ruined whole concept behind these ships.

In ShipPack1 all parts that belong to ShipPack in stationary,ships,chief and technics.ini are marked with ShipPack Start and ShipPack End.

Some files have more than one ShipPack section.

If you copy all of the marked parts to files from other mods you will be able to play both mods.

FC
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