P-47 Thunderbolt cockpit modding references and discussion

poncho Wrote:Now that the rec. switchbox has its own mesh, we can rename required files within the mesh so that we are not using shared tgas. By doing this we could retexture this area independently.

Given this do you think you could create what would essentially be a 2D cowl flap pull, that would look 3D?

I would be willing to rough out some new tgas with cut/paste stock textures in the key spots, so that you wouldn't need to do all of the trial and error stuff to locate needed areas.

Oh this is the way to go! Just use a single colour tga for the area that needs work, that all you need to do. Getting it in the right position is the very hard part! Grab an in game screenie, and post the details. I should be able to work out view angles to render the needed parts in a 3d view for the tga. Its an old trick but a good one.

The cowlflap is just an example of what is possible.

Thanks Poncho!



[Edited to add the "Push to defrost" knob]
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