01.06.2008, 04:25
taurus Wrote:And you will see most of the new textures have a white halo around them. The textures are pretty raw as far as transparencies and shadows are concerned.
Adjusting AlphaTestVal in the mat file should lose the halo.Also a layer from the alpha mask coloured dark grey (or anything but white) should help blend the transparency edges.
MCycle skin was tricky with all the spokes, but this worked -
Quote:[ClassInfo]
ClassName TMaterial
BasedOn base.mat
[Layer0]
TextureName BSAskinhi0.tga
TfTestA 1
AlphaTestVal 0.5 // of [0.1, 0.5, 0.9]