02.06.2008, 01:05
2 Voicebase.class
/* VoiceBase - Decompiled by JODE
* Visit http://jode.sourceforge.net/
*/
package com.maddox.il2.objects.sounds;
public class VoiceBase
{
public static final int vb_0 = 1;
public static final int vb_01 = 2;
public static final int vb_030 = 3;
public static final int vb_05 = 4;
public static final int vb_060 = 5;
public static final int vb_090 = 6;
public static final int vb_10 = 7;
public static final int vb_100 = 8;
public static final int vb_10_o_clock = 9;
public static final int vb_10_o_clock_high = 10;
public static final int vb_10_o_clock_low = 11;
public static final int vb_11_o_clock = 12;
public static final int vb_11_o_clock_high = 13;
public static final int vb_11_o_clock_low = 14;
public static final int vb_120 = 15;
public static final int vb_12_o_clock = 16;
public static final int vb_12_o_clock_high = 17;
public static final int vb_12_o_clock_low = 18;
public static final int vb_15 = 19;
public static final int vb_150 = 20;
public static final int vb_180 = 21;
public static final int vb_1_minute_to_target = 22;
public static final int vb_1_o_clock = 23;
public static final int vb_1_o_clock_high = 24;
public static final int vb_1_o_clock_low = 25;
public static final int vb_20 = 26;
public static final int vb_210 = 27;
public static final int vb_240 = 28;
public static final int vb_25 = 29;
public static final int vb_270 = 30;
public static final int vb_2_o_clock = 31;
public static final int vb_2_o_clock_high = 32;
public static final int vb_2_o_clock_low = 33;
public static final int vb_30 = 34;
public static final int vb_300 = 35;
public static final int vb_330 = 36;
public static final int vb_35 = 37;
public static final int vb_3_o_clock = 38;
public static final int vb_3_o_clock_high = 39;
public static final int vb_3_o_clock_low = 40;
public static final int vb_40 = 41;
public static final int vb_45 = 42;
public static final int vb_4_o_clock = 43;
public static final int vb_4_o_clock_high = 44;
public static final int vb_4_o_clock_low = 45;
public static final int vb_50 = 46;
public static final int vb_55 = 47;
public static final int vb_5_kilometers_ahead = 48;
public static final int vb_5_minutes_to_target = 49;
public static final int vb_5_o_clock = 50;
public static final int vb_5_o_clock_high = 51;
public static final int vb_5_o_clock_low = 52;
public static final int vb_60 = 53;
public static final int vb_65 = 54;
public static final int vb_6_o_clock = 55;
public static final int vb_6_o_clock_high = 56;
public static final int vb_6_o_clock_low = 57;
public static final int vb_70 = 58;
public static final int vb_75 = 59;
public static final int vb_7_o_clock = 60;
public static final int vb_7_o_clock_high = 61;
public static final int vb_7_o_clock_low = 62;
public static final int vb_80 = 63;
public static final int vb_85 = 64;
public static final int vb_8_o_clock = 65;
public static final int vb_8_o_clock_high = 66;
public static final int vb_8_o_clock_low = 67;
public static final int vb_90 = 68;
public static final int vb_95 = 69;
public static final int vb_9_o_clock = 70;
public static final int vb_9_o_clock_high = 71;
public static final int vb_9_o_clock_low = 72;
public static final int vb_Approaching_our_target_1_minute_out = 73;
public static final int vb_Approaching_our_target_5_minutes_out = 74;
public static final int vb_Attack = 75;
public static final int vb_Attack_bombers = 76;
public static final int vb_Attack_fighters = 77;
public static final int vb_Attack_the_escort = 78;
public static final int vb_Attacking_with_rockets = 79;
public static final int vb_Attention_Stay_in_formation_Stand_by_for_my_orders
= 80;
public static final int vb_Attention = 81;
public static final int vb_Bail_out_Bail_out = 82;
public static final int vb_bandits = 83;
public static final int vb_Bombers = 84;
public static final int vb_Bombs_away = 85;
public static final int vb_Bridge = 86;
public static final int vb_Cease_fire_shooting_at_friendly = 87;
public static final int vb_Check = 88;
public static final int vb_Clear_my_tail = 89;
public static final int vb_Damn = 90;
public static final int vb_Damn_I_m_hit = 91;
public static final int vb_Destroyer = 92;
public static final int vb_Direct_hit_Target_destroyed = 93;
public static final int vb_Eigh = 94;
public static final int vb_Eleven = 95;
public static final int vb_Enemy_bombers = 96;
public static final int vb_Enemy_fighters = 97;
public static final int vb_Enemy_ships = 99;
public static final int vb_Engage = 100;
public static final int vb_Engage_bomber_formation = 101;
public static final int vb_Engage_bombers = 102;
public static final int vb_Engage_fighters = 103;
public static final int vb_Engage_the_escort = 104;
public static final int vb_Everyone_let_s_go_home = 105;
public static final int vb_Fifteen = 106;
public static final int vb_Fighters = 107;
public static final int vb_Firing_rockets = 108;
public static final int vb_First_Para = 109;
public static final int vb_Five = 110;
public static final int vb_Flak = 111;
public static final int vb_Four = 112;
public static final int vb_Fourteen = 113;
public static final int vb_Fourth_Para = 114;
public static final int vb_get_him_off_me = 115;
public static final int vb_Get_out_and_hit_the_silk = 116;
public static final int vb_Going_around = 117;
public static final int vb_Height = 118;
public static final int vb_Hell = 119;
public static final int vb_Hit_the_silk = 120;
public static final int vb_I_m_bailing_out = 121;
public static final int vb_I_m_hit_I_m_hit = 122;
public static final int vb_I_m_on_fire_bailing_out = 123;
public static final int vb_I_m_out_of_ammo = 124;
public static final int vb_I_ve_had_it_I_m_bailing_out = 125;
public static final int vb_Mayday_Mayday_I_m_going_down = 126;
public static final int vb_Mission_accomplished = 127;
public static final int vb_Mission_accomplished_Excellent_Just_like_the_movies
= 128;
public static final int vb_My_guns_are_empty = 129;
public static final int vb_Negative_I_m_going_in = 130;
public static final int vb_Nine = 131;
public static final int vb_Okay_we_are_finished_here_Let_s_go_home = 132;
public static final int vb_One = 133;
public static final int vb_On_final_requesting_permission_to_land = 134;
public static final int vb_On_the_go_around = 135;
public static final int vb_Over = 136;
public static final int vb_Pull_up_Pull_up = 137;
public static final int vb_Repeat_attack = 138;
public static final int vb_Return_to_base_I_repeat_return_to_home_base
= 139;
public static final int vb_Return_to_base_immediately = 140;
public static final int vb_Rockets_gone = 141;
public static final int vb_Second_Para = 142;
public static final int vb_Seven = 143;
public static final int vb_Six = 144;
public static final int vb_Sixteen = 145;
public static final int vb_Somebody = 146;
public static final int vb_Stand_by_for_my_orders = 147;
public static final int vb_Stay_in_formation = 148;
public static final int vb_Stay_on_course = 149;
public static final int vb_Stay_on_leader_s_course = 150;
public static final int vb_Stay_with_me = 151;
public static final int vb_Tanks = 152;
public static final int vb_Target_destroyed = 153;
public static final int vb_Target_in_fire_Direct_hit = 154;
public static final int vb_Ten = 155;
public static final int vb_Third_Para = 156;
public static final int vb_Thirteen = 157;
public static final int vb_This_is_One = 158;
public static final int vb_Three = 159;
public static final int vb_Torpedo_boats = 160;
public static final int vb_Train = 161;
public static final int vb_Transport_column = 162;
public static final int vb_Twelve = 163;
public static final int vb_Two = 164;
public static final int vb_Vector = 165;
public static final int vb_Watch_it_You_re_shooting_at_one_of_ours = 166;
public static final int vb_Watch_the_ground_Pull_up = 167;
public static final int vb_We_are_heading_home = 168;
public static final int vb_We_are_on_target_starting_our_attack_run = 169;
public static final int vb_What_the_Hell = 170;
public static final int vb_Where_are_you = 171;
public static final int vb_You_re_getting_too_close_Pull_up = 172;
public static final int vb_your_1_o_clock = 173;
public static final int vb_your_1_o_clock_high = 174;
public static final int vb_your_1_o_clock_low = 175;
public static final int vb_your_10_o_clock = 176;
public static final int vb_your_10_o_clock_high = 177;
public static final int vb_your_10_o_clock_low = 178;
public static final int vb_your_11_o_clock = 179;
public static final int vb_your_11_o_clock_high = 180;
public static final int vb_your_11_o_clock_low = 181;
public static final int vb_your_2_o_clock = 182;
public static final int vb_your_2_o_clock_high = 183;
public static final int vb_your_2_o_clock_low = 184;
public static final int vb_your_3_o_clock = 185;
public static final int vb_your_3_o_clock_high = 186;
public static final int vb_your_3_o_clock_low = 187;
public static final int vb_your_4_o_clock = 188;
public static final int vb_your_4_o_clock_high = 189;
public static final int vb_your_4_o_clock_low = 190;
public static final int vb_your_5_o_clock = 191;
public static final int vb_your_5_o_clock_high = 192;
public static final int vb_your_5_o_clock_low = 193;
public static final int vb_your_6_o_clock = 194;
public static final int vb_your_6_o_clock_high = 195;
public static final int vb_your_6_o_clock_low = 196;
public static final int vb_your_7_o_clock = 197;
public static final int vb_your_7_o_clock_high = 198;
public static final int vb_your_7_o_clock_low = 199;
public static final int vb_your_8_o_clock = 200;
public static final int vb_your_8_o_clock_high = 201;
public static final int vb_your_8_o_clock_low = 202;
public static final int vb_your_9_o_clock = 203;
public static final int vb_your_9_o_clock_high = 204;
public static final int vb_your_9_o_clock_low = 205;
public static final int vb_your_12_o_clock = 206;
public static final int vb_your_12_o_clock_high = 207;
public static final int vb_your_12_o_clock_low = 208;
public static final int vb_Zveno_1 = 209;
public static final int vb_Zveno_2 = 210;
public static final int vb_Zveno_3 = 211;
public static final int vb_Zveno_4 = 212;
public static final int vb_Hell2 = 213;
public static final int vb_Damn1 = 214;
public static final int vb_Hell1 = 215;
public static final int vb_Hell3 = 216;
public static final int vb_What_the_Hell1 = 217;
public static final int vb_Anybody = 218;
public static final int vb_Hello_guys = 219;
public static final int vb_Nice_to_see_you = 220;
public static final int vb_Thanks_for_joining_us = 221;
public static final int vb_Thanks_for_the_cover = 222;
public static final int vb_Thanks_for_the_cover_see_you_back_at_home_base
= 223;
public static final int vb_Thanks_for_the_support_have_a_good_trip_home
= 224;
public static final int vb_We_are_coming_under_attack_request_assistance_over
= 225;
public static final int vb_We_are_under_attack_requesting_immediate_assistance
= 226;
public static final int vb_We_are_under_attack_we_need_assistance_over
= 227;
public static final int vb_Where_are_you_fighters_We_need_immediate_assistance
= 228;
public static final int vb_They_are_chopping_us_up_We_have_lost_one_more_aircraft_Request_immediate_assistance
= 229;
public static final int vb_We_are_under_attack_Repeat_we_are_under_attack_We_have_lost_aircraft
= 230;
public static final int vb_Commencing_bomb_run_now = 231;
public static final int vb_We_are_at_IP_commencing_bomb_run = 232;
public static final int vb_Negative_all_available_fighters_are_busy_at_this_time_Sorry
= 233;
public static final int vb_Negative_no_other_fighters_are_near_by_Good_luck
= 234;
public static final int vb_This_is_Home_base = 235;
public static final int vb_This_is_tower_Abort_approach_Abort_approach
= 236;
public static final int vb_Vectoring_fighters_to_your_area_Hang_on_tight
= 237;
public static final int vb_Wave_off_Wave_off = 238;
public static final int vb_We_are_sending_fighters_to_your_location_Hang_on
= 239;
public static final int vb_You_re_cleared_for_full_stop_Watch_the_traffic
= 240;
public static final int vb_You_re_cleared_for_take_off = 241;
public static final int vb_You_are_ready_to_go_Sir = 242;
public static final int vb_Control_tower_confirm_you_re_cleared_to_land
= 243;
public static final int vb_Eight = 244;
public static final int vb_Warning_Traffic_is_on_the_runway_Go_round_repeat_go_round
= 245;
public static final int vb_This_is_control_tower_Repeat_this_is_control_tower_You_re_not_cleared_hold_the_pattern
= 246;
public static final int vb_Watch_the_traffic_You_re_not_cleared_to_land_Fly_the_holding_pattern
= 247;
public static final int vb_Approach_control_here_Proceed_you_re_cleared_to_land
= 248;
public static final int vb_Are_you_sure_You_re_clear_there_are_no_bandits_in_your_area
= 249;
public static final int vb_Attention_Traffic_is_on_the_runway_Go_round_repeat_go_round
= 250;
public static final int vb_Clear_you_have_no_contact_with_the_enemy = 251;
public static final int vb_Good_luck = 252;
public static final int vb_Ground_control_here_Stand_by = 253;
public static final int vb_Break_right = 254;
public static final int vb_Break_left = 255;
public static final int vb_Damn_what_are_you_doing = 256;
public static final int vb_Good_job = 257;
public static final int vb_I_got_him_He_s_going_down = 258;
public static final int vb_Look_out_Stop_that_Or_NO = 259;
public static final int vb_Maneuver_immediately_Enemy_on_our_tail = 260;
public static final int vb_Well_done = 261;
public static final int vb_Roger_we_are_starting_our_attack_run = 262;
public static final int vb_Are_you_ill = 263;
public static final int vb_Copy_attacking_now = 264;
public static final int vb_Copy_breaking_off = 265;
public static final int vb_Copy_disengaging = 266;
public static final int vb_Copy_engaging_bandits = 267;
public static final int vb_Copy_I_ll_cover_you = 268;
public static final int vb_Copy_loitering_here = 269;
public static final int vb_Copy_loose_formation = 270;
public static final int vb_Copy_next_check_point = 271;
public static final int vb_Copy_previous_check_point = 272;
public static final int vb_Copy_proceeding_to_next_check_point = 273;
public static final int vb_Copy_rejoining = 274;
public static final int vb_Copy_releasing_tanks = 275;
public static final int vb_Copy_returning_to_base = 276;
public static final int vb_Copy_targeting_all = 277;
public static final int vb_Copy_that = 278;
public static final int vb_Copy_tight_formation = 279;
public static final int vb_Copy_we_are_loitering = 280;
public static final int vb_Eighth = 281;
public static final int vb_Eleventh = 282;
public static final int vb_Fifteenth = 283;
public static final int vb_Fifth = 284;
public static final int vb_First = 285;
public static final int vb_Fourteenth = 286;
public static final int vb_Fourth = 287;
public static final int vb_Good_kill_The_way_in_hell = 288;
public static final int vb_Good_shooting = 289;
public static final int vb_He_s_going_down = 290;
public static final int vb_I_ll_be_right_there = 291;
public static final int vb_I_ve_gone_my_guns = 292;
public static final int vb_I_got_I_got_one = 293;
public static final int vb_I_got_it_Hold_on = 294;
public static final int vb_Negative = 295;
public static final int vb_Nice_shot = 296;
public static final int vb_Ninth = 297;
public static final int vb_Roger = 298;
public static final int vb_Roger_breaking_off = 299;
public static final int vb_Roger_closing_formation = 300;
public static final int vb_Roger_closing_it_in = 301;
public static final int vb_Roger_disengaging_now = 302;
public static final int vb_Roger_echelon_left_formation = 303;
public static final int vb_Roger_echelon_right_formation = 304;
public static final int vb_Roger_heading_home = 305;
public static final int vb_Roger_here_we_go_Attacking_bandits_now = 306;
public static final int vb_Roger_here_we_go_Attacking_bombers_now = 307;
public static final int vb_Roger_holding_here = 308;
public static final int vb_Roger_I_m_right_with_you = 309;
public static final int vb_Roger_I_ve_got_you_covered = 310;
public static final int vb_Roger_kicking_out = 311;
public static final int vb_Roger_line_abreast_formation = 312;
public static final int vb_Roger_line_astern_formation = 313;
public static final int vb_Roger_next_check_point_We_are_on_our_way = 314;
public static final int vb_Roger_opening_formation = 315;
public static final int vb_Roger_previous_check_point_We_are_on_our_way
= 316;
public static final int vb_Roger_regrouping = 317;
public static final int vb_Roger_rejoining_formation = 318;
public static final int vb_Roger_returning_to_previous_check_point = 319;
public static final int vb_Roger_targeting_freely = 320;
public static final int vb_Roger_vic_formation = 321;
public static final int vb_Roger_we_re_dropping_tanks = 322;
public static final int vb_Roger_we_re_engaging = 323;
public static final int vb_Roger_we_re_targeting_freely = 324;
public static final int vb_Roger_we_are_returning_to_base = 325;
public static final int vb_Second = 326;
public static final int vb_Seventh = 327;
public static final int vb_Sixteenth = 328;
public static final int vb_Sixth = 329;
public static final int vb_Tenth = 330;
public static final int vb_Third = 331;
public static final int vb_Thirteenth = 332;
public static final int vb_This_is_Eight = 333;
public static final int vb_This_is_First_Para = 334;
public static final int vb_This_is_First_Wing = 335;
public static final int vb_This_is_Sixteen = 336;
public static final int vb_This_is_Twelve = 337;
public static final int vb_Twelfth = 338;
public static final int vb_Unable = 339;
public static final int vb_Unable_to_comply = 340;
public static final int vb_You_re_all_clear = 341;
public static final int vb_Your_six_is_clear = 342;
public static final int vb_This_is_Eleven = 343;
public static final int vb_This_is_Fifteen = 344;
public static final int vb_This_is_Five = 345;
public static final int vb_This_is_Four = 346;
public static final int vb_This_is_Second_Para = 347;
public static final int vb_This_is_Second_Wing = 348;
public static final int vb_This_is_Fourteen = 349;
public static final int vb_This_is_Nine = 350;
public static final int vb_This_is_Seven = 351;
public static final int vb_This_is_Third_Para = 352;
public static final int vb_This_is_Third_Wing = 353;
public static final int vb_This_is_Three = 354;
public static final int vb_This_is_Fourth_Para = 355;
public static final int vb_This_is_Fourth_Wing = 356;
public static final int vb_This_is_Six = 357;
public static final int vb_This_is_Ten = 358;
public static final int vb_This_is_Thirteen = 359;
public static final int vb_This_is_Two = 360;
public static final int vb_This_is_First_Rotte = 361;
public static final int vb_This_is_Second_Rotte = 362;
public static final int vb_This_is_Third_Rotte = 363;
public static final int vb_This_is_Fourth_Rotte = 364;
public static final int vb_This_is_First_Swarm = 365;
public static final int vb_This_is_Second_Swarm = 366;
public static final int vb_This_is_Third_Swarm = 367;
public static final int vb_This_is_Fourth_Swarm = 368;
public static String[] vbStr = null;
static {
vbStr = new String[369];
vbStr[0] = null;
vbStr[1] = "0";
vbStr[2] = "01";
vbStr[3] = "030";
vbStr[4] = "05";
vbStr[5] = "060";
vbStr[6] = "090";
vbStr[7] = "10";
vbStr[8] = "100";
vbStr[9] = "10_o_clock";
vbStr[10] = "10_o_clock_high";
vbStr[11] = "10_o_clock_low";
vbStr[12] = "11_o_clock";
vbStr[13] = "11_o_clock_high";
vbStr[14] = "11_o_clock_low";
vbStr[15] = "120";
vbStr[16] = "12_o_clock";
vbStr[17] = "12_o_clock_high";
vbStr[18] = "12_o_clock_low";
vbStr[19] = "15";
vbStr[20] = "150";
vbStr[21] = "180";
vbStr[22] = "1_minute_to_target";
vbStr[23] = "1_o_clock";
vbStr[24] = "1_o_clock_high";
vbStr[25] = "1_o_clock_low";
vbStr[26] = "20";
vbStr[27] = "210";
vbStr[28] = "240";
vbStr[29] = "25";
vbStr[30] = "270";
vbStr[31] = "2_o_clock";
vbStr[32] = "2_o_clock_high";
vbStr[33] = "2_o_clock_low";
vbStr[34] = "30";
vbStr[35] = "300";
vbStr[36] = "330";
vbStr[37] = "35";
vbStr[38] = "3_o_clock";
vbStr[39] = "3_o_clock_high";
vbStr[40] = "3_o_clock_low";
vbStr[41] = "40";
vbStr[42] = "45";
vbStr[43] = "4_o_clock";
vbStr[44] = "4_o_clock_high";
vbStr[45] = "4_o_clock_low";
vbStr[46] = "50";
vbStr[47] = "55";
vbStr[48] = "5_kilometers_ahead";
vbStr[49] = "5_minutes_to_target";
vbStr[50] = "5_o_clock";
vbStr[51] = "5_o_clock_high";
vbStr[52] = "5_o_clock_low";
vbStr[53] = "60";
vbStr[54] = "65";
vbStr[55] = "6_o_clock";
vbStr[56] = "6_o_clock_high";
vbStr[57] = "6_o_clock_low";
vbStr[58] = "70";
vbStr[59] = "75";
vbStr[60] = "7_o_clock";
vbStr[61] = "7_o_clock_high";
vbStr[62] = "7_o_clock_low";
vbStr[63] = "80";
vbStr[64] = "85";
vbStr[65] = "8_o_clock";
vbStr[66] = "8_o_clock_high";
vbStr[67] = "8_o_clock_low";
vbStr[68] = "90";
vbStr[69] = "95";
vbStr[70] = "9_o_clock";
vbStr[71] = "9_o_clock_high";
vbStr[72] = "9_o_clock_low";
vbStr[73] = "Approaching_our_target_1_minute_out";
vbStr[74] = "Approaching_our_target_5_minutes_out";
vbStr[75] = "Attack";
vbStr[76] = "Attack_bombers";
vbStr[77] = "Attack_fighters";
vbStr[78] = "Attack_the_escort";
vbStr[79] = "Attacking_with_rockets";
vbStr[80] = "Attention_Stay_in_formation_Stand_by_for_my_orders";
vbStr[81] = "Attention";
vbStr[82] = "Bail_out_Bail_out";
vbStr[83] = "bandits";
vbStr[84] = "Bombers";
vbStr[85] = "Bombs_away";
vbStr[86] = "Bridge";
vbStr[87] = "Cease_fire_shooting_at_friendly";
vbStr[88] = "Check";
vbStr[89] = "Clear_my_tail";
vbStr[90] = "Damn";
vbStr[91] = "Damn_I_m_hit";
vbStr[92] = "Destroyer";
vbStr[93] = "Direct_hit_Target_destroyed";
vbStr[94] = "Eight";
vbStr[95] = "Eleven";
vbStr[96] = "Enemy_bombers";
vbStr[97] = "Enemy_fighters";
vbStr[98] = "Enemy_fighters_";
vbStr[99] = "Enemy_ships";
vbStr[100] = "Engage";
vbStr[101] = "Engage_bomber_formation";
vbStr[102] = "Engage_bombers";
vbStr[103] = "Engage_fighters";
vbStr[104] = "Engage_the_escort";
vbStr[105] = "Everyone_let_s_go_home";
vbStr[106] = "Fifteen";
vbStr[107] = "Fighters";
vbStr[108] = "Firing_rockets";
vbStr[109] = "First_Para";
vbStr[110] = "Five";
vbStr[111] = "Flak";
vbStr[112] = "Four";
vbStr[113] = "Fourteen";
vbStr[114] = "Fourth_Para";
vbStr[115] = "get_him_off_me";
vbStr[116] = "Get_out_and_hit_the_silk";
vbStr[117] = "Going_around";
vbStr[118] = "Height";
vbStr[119] = "Hell";
vbStr[120] = "Hit_the_silk";
vbStr[121] = "I_m_bailing_out";
vbStr[122] = "I_m_hit_I_m_hit";
vbStr[123] = "I_m_on_fire_bailing_out";
vbStr[124] = "I_m_out_of_ammo";
vbStr[125] = "I_ve_had_it_I_m_bailing_out";
vbStr[126] = "Mayday_Mayday_I_m_going_down";
vbStr[127] = "Mission_accomplished";
vbStr[128] = "Mission_accomplished_Excellent_Just_like_the_movies";
vbStr[129] = "My_guns_are_empty";
vbStr[130] = "Negative_I_m_going_in";
vbStr[131] = "Nine";
vbStr[132] = "Okay_we_are_finished_here_Let_s_go_home";
vbStr[133] = "One";
vbStr[134] = "On_final_requesting_permission_to_land";
vbStr[135] = "On_the_go_around";
vbStr[136] = "Over";
vbStr[137] = "Pull_up_Pull_up";
vbStr[138] = "Repeat_attack";
vbStr[139] = "Return_to_base_I_repeat_return_to_home_base";
vbStr[140] = "Return_to_base_immediately";
vbStr[141] = "Rockets_gone";
vbStr[142] = "Second_Para";
vbStr[143] = "Seven";
vbStr[144] = "Six";
vbStr[145] = "Sixteen";
vbStr[146] = "Somebody";
vbStr[147] = "Stand_by_for_my_orders";
vbStr[148] = "Stay_in_formation";
vbStr[149] = "Stay_on_course";
vbStr[150] = "Stay_on_leader_s_course";
vbStr[151] = "Stay_with_me";
vbStr[152] = "Tanks";
vbStr[153] = "Target_destroyed";
vbStr[154] = "Target_in_fire_Direct_hit";
vbStr[155] = "Ten";
vbStr[156] = "Third_Para";
vbStr[157] = "Thirteen";
vbStr[158] = "This_is_One";
vbStr[159] = "Three";
vbStr[160] = "Torpedo_boats";
vbStr[161] = "Train";
vbStr[162] = "Transport_column";
vbStr[163] = "Twelve";
vbStr[164] = "Two";
vbStr[165] = "Vector";
vbStr[166] = "Watch_it_You_re_shooting_at_one_of_ours";
vbStr[167] = "Watch_the_ground_Pull_up";
vbStr[168] = "We_are_heading_home";
vbStr[169] = "We_are_on_target_starting_our_attack_run";
vbStr[170] = "What_the_Hell";
vbStr[171] = "Where_are_you";
vbStr[172] = "You_re_getting_too_close_Pull_up";
vbStr[173] = "your_1_o_clock";
vbStr[174] = "your_1_o_clock_high";
vbStr[175] = "your_1_o_clock_low";
vbStr[176] = "your_10_o_clock";
vbStr[177] = "your_10_o_clock_high";
vbStr[178] = "your_10_o_clock_low";
vbStr[179] = "your_11_o_clock";
vbStr[180] = "your_11_o_clock_high";
vbStr[181] = "your_11_o_clock_low";
vbStr[182] = "your_2_o_clock";
vbStr[183] = "your_2_o_clock_high";
vbStr[184] = "your_2_o_clock_low";
vbStr[185] = "your_3_o_clock";
vbStr[186] = "your_3_o_clock_high";
vbStr[187] = "your_3_o_clock_low";
vbStr[188] = "your_4_o_clock";
vbStr[189] = "your_4_o_clock_high";
vbStr[190] = "your_4_o_clock_low";
vbStr[191] = "your_5_o_clock";
vbStr[192] = "your_5_o_clock_high";
vbStr[193] = "your_5_o_clock_low";
vbStr[194] = "your_6_o_clock";
vbStr[195] = "your_6_o_clock_high";
vbStr[196] = "your_6_o_clock_low";
vbStr[197] = "your_7_o_clock";
vbStr[198] = "your_7_o_clock_high";
vbStr[199] = "your_7_o_clock_low";
vbStr[200] = "your_8_o_clock";
vbStr[201] = "your_8_o_clock_high";
vbStr[202] = "your_8_o_clock_low";
vbStr[203] = "your_9_o_clock";
vbStr[204] = "your_9_o_clock_high";
vbStr[205] = "your_9_o_clock_low";
vbStr[206] = "your_12_o_clock";
vbStr[207] = "your_12_o_clock_high";
vbStr[208] = "your_12_o_clock_low";
vbStr[209] = "Zveno_1";
vbStr[210] = "Zveno_2";
vbStr[211] = "Zveno_3";
vbStr[212] = "Zveno_4";
vbStr[213] = "Hell2";
vbStr[214] = "Damn1";
vbStr[215] = "Hell1";
vbStr[216] = "Hell3";
vbStr[217] = "What_the_Hell1";
vbStr[218] = "Anybody";
vbStr[219] = "Hello_guys";
vbStr[220] = "Nice_to_see_you";
vbStr[221] = "Thanks_for_joining_us";
vbStr[222] = "Thanks_for_the_cover";
vbStr[223] = "Thanks_for_the_cover_see_you_back_at_home_base";
vbStr[224] = "Thanks_for_the_support_have_a_good_trip_home";
vbStr[225] = "We_are_coming_under_attack_request_assistance_over";
vbStr[226] = "We_are_under_attack_requesting_immediate_assistance";
vbStr[227] = "We_are_under_attack_we_need_assistance_over";
vbStr[228] = "Where_are_you_fighters_We_need_immediate_assistance";
vbStr[229]
= "They_are_chopping_us_up_We_have_lost_one_more_aircraft_Request_immediate_assistance";
vbStr[230]
= "We_are_under_attack_Repeat_we_are_under_attack_We_have_lost_aircraft";
vbStr[231] = "Commencing_bomb_run_now";
vbStr[232] = "We_are_at_IP_commencing_bomb_run";
vbStr[233]
= "Negative_all_available_fighters_are_busy_at_this_time_Sorry";
vbStr[234] = "Negative_no_other_fighters_are_near_by_Good_luck";
vbStr[235] = "This_is_Home_base";
vbStr[236] = "This_is_tower_Abort_approach_Abort_approach";
vbStr[237] = "Vectoring_fighters_to_your_area_Hang_on_tight";
vbStr[238] = "Wave_off_Wave_off";
vbStr[239] = "We_are_sending_fighters_to_your_location_Hang_on";
vbStr[240] = "You_re_cleared_for_full_stop_Watch_the_traffic";
vbStr[241] = "You_re_cleared_for_take_off";
vbStr[242] = "You_are_ready_to_go_Sir";
vbStr[243] = "Control_tower_confirm_you_re_cleared_to_land";
vbStr[244] = "Eight";
vbStr[245]
= "Warning_Traffic_is_on_the_runway_Go_round_repeat_go_round";
vbStr[246]
= "This_is_control_tower_Repeat_this_is_control_tower_You_re_not_cleared_hold_the_pattern";
vbStr[247]
= "Watch_the_traffic_You_re_not_cleared_to_land_Fly_the_holding_pattern";
vbStr[248] = "Approach_control_here_Proceed_you_re_cleared_to_land";
vbStr[249]
= "Are_you_sure_You_re_clear_there_are_no_bandits_in_your_area";
vbStr[250]
= "Attention_Traffic_is_on_the_runway_Go_round_repeat_go_round";
vbStr[251] = "Clear_you_have_no_contact_with_the_enemy";
vbStr[252] = "Good_luck";
vbStr[253] = "Ground_control_here_Stand_by";
vbStr[254] = "Break_right";
vbStr[255] = "Break_left";
vbStr[256] = "Damn_what_are_you_doing";
vbStr[257] = "Good_job";
vbStr[258] = "I_got_him_He_s_going_down";
vbStr[259] = "Look_out_Stop_that_Or_NO";
vbStr[260] = "Maneuver_immediately_Enemy_on_our_tail";
vbStr[261] = "Well_done";
vbStr[262] = "Roger_we_are_starting_our_attack_run";
vbStr[263] = "Are_you_ill";
vbStr[264] = "Copy_attacking_now";
vbStr[265] = "Copy_breaking_off";
vbStr[266] = "Copy_disengaging";
vbStr[267] = "Copy_engaging_bandits";
vbStr[268] = "Copy_I_ll_cover_you";
vbStr[269] = "Copy_loitering_here";
vbStr[270] = "Copy_loose_formation";
vbStr[271] = "Copy_next_check_point";
vbStr[272] = "Copy_previous_check_point";
vbStr[273] = "Copy_proceeding_to_next_check_point";
vbStr[274] = "Copy_rejoining";
vbStr[275] = "Copy_releasing_tanks";
vbStr[276] = "Copy_returning_to_base";
vbStr[277] = "Copy_targeting_all";
vbStr[278] = "Copy_that";
vbStr[279] = "Copy_tight_formation";
vbStr[280] = "Copy_we_are_loitering";
vbStr[281] = "Eighth";
vbStr[282] = "Eleventh";
vbStr[283] = "Fifteenth";
vbStr[284] = "Fifth";
vbStr[285] = "First";
vbStr[286] = "Fourteenth";
vbStr[287] = "Fourth";
vbStr[288] = "Good_kill_The_way_in_hell";
vbStr[289] = "Good_shooting";
vbStr[290] = "He_s_going_down";
vbStr[291] = "I_ll_be_right_there";
vbStr[292] = "I_ve_gone_my_guns";
vbStr[293] = "I_got_I_got_one";
vbStr[294] = "I_got_it_Hold_on";
vbStr[295] = "Negative";
vbStr[296] = "Nice_shot";
vbStr[297] = "Ninth";
vbStr[298] = "Roger";
vbStr[299] = "Roger_breaking_off";
vbStr[300] = "Roger_closing_formation";
vbStr[301] = "Roger_closing_it_in";
vbStr[302] = "Roger_disengaging_now";
vbStr[303] = "Roger_echelon_left_formation";
vbStr[304] = "Roger_echelon_right_formation";
vbStr[305] = "Roger_heading_home";
vbStr[306] = "Roger_here_we_go_Attacking_bandits_now";
vbStr[307] = "Roger_here_we_go_Attacking_bombers_now";
vbStr[308] = "Roger_holding_here";
vbStr[309] = "Roger_I_m_right_with_you";
vbStr[310] = "Roger_I_ve_got_you_covered";
vbStr[311] = "Roger_kicking_out";
vbStr[312] = "Roger_line_abreast_formation";
vbStr[313] = "Roger_line_astern_formation";
vbStr[314] = "Roger_next_check_point_We_are_on_our_way";
vbStr[315] = "Roger_opening_formation";
vbStr[316] = "Roger_previous_check_point_We_are_on_our_way";
vbStr[317] = "Roger_regrouping";
vbStr[318] = "Roger_rejoining_formation";
vbStr[319] = "Roger_returning_to_previous_check_point";
vbStr[320] = "Roger_targeting_freely";
vbStr[321] = "Roger_vic_formation";
vbStr[322] = "Roger_we_re_dropping_tanks";
vbStr[323] = "Roger_we_re_engaging";
vbStr[324] = "Roger_we_re_targeting_freely";
vbStr[325] = "Roger_we_are_returning_to_base";
vbStr[326] = "Second";
vbStr[327] = "Seventh";
vbStr[328] = "Sixteenth";
vbStr[329] = "Sixth";
vbStr[330] = "Tenth";
vbStr[331] = "Third";
vbStr[332] = "Thirteenth";
vbStr[333] = "This_is_Eight";
vbStr[334] = "This_is_First_Para";
vbStr[335] = "This_is_First_Wing";
vbStr[336] = "This_is_Sixteen";
vbStr[337] = "This_is_Twelve";
vbStr[338] = "Twelfth";
vbStr[339] = "Unable";
vbStr[340] = "Unable_to_comply";
vbStr[341] = "You_re_all_clear";
vbStr[342] = "Your_six_is_clear";
vbStr[343] = "This_is_Eleven";
vbStr[344] = "This_is_Fifteen";
vbStr[345] = "This_is_Five";
vbStr[346] = "This_is_Four";
vbStr[347] = "This_is_Second_Para";
vbStr[348] = "This_is_Second_Wing";
vbStr[349] = "This_is_Fourteen";
vbStr[350] = "This_is_Nine";
vbStr[351] = "This_is_Seven";
vbStr[352] = "This_is_Third_Para";
vbStr[353] = "This_is_Third_Wing";
vbStr[354] = "This_is_Three";
vbStr[355] = "This_is_Fourth_Para";
vbStr[356] = "This_is_Fourth_Wing";
vbStr[357] = "This_is_Six";
vbStr[358] = "This_is_Ten";
vbStr[359] = "This_is_Thirteen";
vbStr[360] = "This_is_Two";
vbStr[361] = "This_is_First_Rotte";
vbStr[362] = "This_is_Second_Rotte";
vbStr[363] = "This_is_Third_Rotte";
vbStr[364] = "This_is_Fourth_Rotte";
vbStr[365] = "This_is_First_Swarm";
vbStr[366] = "This_is_Second_Swarm";
vbStr[367] = "This_is_Third_Swarm";
vbStr[368] = "This_is_Fourth_Swarm";
}
}
/* VoiceBase - Decompiled by JODE
* Visit http://jode.sourceforge.net/
*/
package com.maddox.il2.objects.sounds;
public class VoiceBase
{
public static final int vb_0 = 1;
public static final int vb_01 = 2;
public static final int vb_030 = 3;
public static final int vb_05 = 4;
public static final int vb_060 = 5;
public static final int vb_090 = 6;
public static final int vb_10 = 7;
public static final int vb_100 = 8;
public static final int vb_10_o_clock = 9;
public static final int vb_10_o_clock_high = 10;
public static final int vb_10_o_clock_low = 11;
public static final int vb_11_o_clock = 12;
public static final int vb_11_o_clock_high = 13;
public static final int vb_11_o_clock_low = 14;
public static final int vb_120 = 15;
public static final int vb_12_o_clock = 16;
public static final int vb_12_o_clock_high = 17;
public static final int vb_12_o_clock_low = 18;
public static final int vb_15 = 19;
public static final int vb_150 = 20;
public static final int vb_180 = 21;
public static final int vb_1_minute_to_target = 22;
public static final int vb_1_o_clock = 23;
public static final int vb_1_o_clock_high = 24;
public static final int vb_1_o_clock_low = 25;
public static final int vb_20 = 26;
public static final int vb_210 = 27;
public static final int vb_240 = 28;
public static final int vb_25 = 29;
public static final int vb_270 = 30;
public static final int vb_2_o_clock = 31;
public static final int vb_2_o_clock_high = 32;
public static final int vb_2_o_clock_low = 33;
public static final int vb_30 = 34;
public static final int vb_300 = 35;
public static final int vb_330 = 36;
public static final int vb_35 = 37;
public static final int vb_3_o_clock = 38;
public static final int vb_3_o_clock_high = 39;
public static final int vb_3_o_clock_low = 40;
public static final int vb_40 = 41;
public static final int vb_45 = 42;
public static final int vb_4_o_clock = 43;
public static final int vb_4_o_clock_high = 44;
public static final int vb_4_o_clock_low = 45;
public static final int vb_50 = 46;
public static final int vb_55 = 47;
public static final int vb_5_kilometers_ahead = 48;
public static final int vb_5_minutes_to_target = 49;
public static final int vb_5_o_clock = 50;
public static final int vb_5_o_clock_high = 51;
public static final int vb_5_o_clock_low = 52;
public static final int vb_60 = 53;
public static final int vb_65 = 54;
public static final int vb_6_o_clock = 55;
public static final int vb_6_o_clock_high = 56;
public static final int vb_6_o_clock_low = 57;
public static final int vb_70 = 58;
public static final int vb_75 = 59;
public static final int vb_7_o_clock = 60;
public static final int vb_7_o_clock_high = 61;
public static final int vb_7_o_clock_low = 62;
public static final int vb_80 = 63;
public static final int vb_85 = 64;
public static final int vb_8_o_clock = 65;
public static final int vb_8_o_clock_high = 66;
public static final int vb_8_o_clock_low = 67;
public static final int vb_90 = 68;
public static final int vb_95 = 69;
public static final int vb_9_o_clock = 70;
public static final int vb_9_o_clock_high = 71;
public static final int vb_9_o_clock_low = 72;
public static final int vb_Approaching_our_target_1_minute_out = 73;
public static final int vb_Approaching_our_target_5_minutes_out = 74;
public static final int vb_Attack = 75;
public static final int vb_Attack_bombers = 76;
public static final int vb_Attack_fighters = 77;
public static final int vb_Attack_the_escort = 78;
public static final int vb_Attacking_with_rockets = 79;
public static final int vb_Attention_Stay_in_formation_Stand_by_for_my_orders
= 80;
public static final int vb_Attention = 81;
public static final int vb_Bail_out_Bail_out = 82;
public static final int vb_bandits = 83;
public static final int vb_Bombers = 84;
public static final int vb_Bombs_away = 85;
public static final int vb_Bridge = 86;
public static final int vb_Cease_fire_shooting_at_friendly = 87;
public static final int vb_Check = 88;
public static final int vb_Clear_my_tail = 89;
public static final int vb_Damn = 90;
public static final int vb_Damn_I_m_hit = 91;
public static final int vb_Destroyer = 92;
public static final int vb_Direct_hit_Target_destroyed = 93;
public static final int vb_Eigh = 94;
public static final int vb_Eleven = 95;
public static final int vb_Enemy_bombers = 96;
public static final int vb_Enemy_fighters = 97;
public static final int vb_Enemy_ships = 99;
public static final int vb_Engage = 100;
public static final int vb_Engage_bomber_formation = 101;
public static final int vb_Engage_bombers = 102;
public static final int vb_Engage_fighters = 103;
public static final int vb_Engage_the_escort = 104;
public static final int vb_Everyone_let_s_go_home = 105;
public static final int vb_Fifteen = 106;
public static final int vb_Fighters = 107;
public static final int vb_Firing_rockets = 108;
public static final int vb_First_Para = 109;
public static final int vb_Five = 110;
public static final int vb_Flak = 111;
public static final int vb_Four = 112;
public static final int vb_Fourteen = 113;
public static final int vb_Fourth_Para = 114;
public static final int vb_get_him_off_me = 115;
public static final int vb_Get_out_and_hit_the_silk = 116;
public static final int vb_Going_around = 117;
public static final int vb_Height = 118;
public static final int vb_Hell = 119;
public static final int vb_Hit_the_silk = 120;
public static final int vb_I_m_bailing_out = 121;
public static final int vb_I_m_hit_I_m_hit = 122;
public static final int vb_I_m_on_fire_bailing_out = 123;
public static final int vb_I_m_out_of_ammo = 124;
public static final int vb_I_ve_had_it_I_m_bailing_out = 125;
public static final int vb_Mayday_Mayday_I_m_going_down = 126;
public static final int vb_Mission_accomplished = 127;
public static final int vb_Mission_accomplished_Excellent_Just_like_the_movies
= 128;
public static final int vb_My_guns_are_empty = 129;
public static final int vb_Negative_I_m_going_in = 130;
public static final int vb_Nine = 131;
public static final int vb_Okay_we_are_finished_here_Let_s_go_home = 132;
public static final int vb_One = 133;
public static final int vb_On_final_requesting_permission_to_land = 134;
public static final int vb_On_the_go_around = 135;
public static final int vb_Over = 136;
public static final int vb_Pull_up_Pull_up = 137;
public static final int vb_Repeat_attack = 138;
public static final int vb_Return_to_base_I_repeat_return_to_home_base
= 139;
public static final int vb_Return_to_base_immediately = 140;
public static final int vb_Rockets_gone = 141;
public static final int vb_Second_Para = 142;
public static final int vb_Seven = 143;
public static final int vb_Six = 144;
public static final int vb_Sixteen = 145;
public static final int vb_Somebody = 146;
public static final int vb_Stand_by_for_my_orders = 147;
public static final int vb_Stay_in_formation = 148;
public static final int vb_Stay_on_course = 149;
public static final int vb_Stay_on_leader_s_course = 150;
public static final int vb_Stay_with_me = 151;
public static final int vb_Tanks = 152;
public static final int vb_Target_destroyed = 153;
public static final int vb_Target_in_fire_Direct_hit = 154;
public static final int vb_Ten = 155;
public static final int vb_Third_Para = 156;
public static final int vb_Thirteen = 157;
public static final int vb_This_is_One = 158;
public static final int vb_Three = 159;
public static final int vb_Torpedo_boats = 160;
public static final int vb_Train = 161;
public static final int vb_Transport_column = 162;
public static final int vb_Twelve = 163;
public static final int vb_Two = 164;
public static final int vb_Vector = 165;
public static final int vb_Watch_it_You_re_shooting_at_one_of_ours = 166;
public static final int vb_Watch_the_ground_Pull_up = 167;
public static final int vb_We_are_heading_home = 168;
public static final int vb_We_are_on_target_starting_our_attack_run = 169;
public static final int vb_What_the_Hell = 170;
public static final int vb_Where_are_you = 171;
public static final int vb_You_re_getting_too_close_Pull_up = 172;
public static final int vb_your_1_o_clock = 173;
public static final int vb_your_1_o_clock_high = 174;
public static final int vb_your_1_o_clock_low = 175;
public static final int vb_your_10_o_clock = 176;
public static final int vb_your_10_o_clock_high = 177;
public static final int vb_your_10_o_clock_low = 178;
public static final int vb_your_11_o_clock = 179;
public static final int vb_your_11_o_clock_high = 180;
public static final int vb_your_11_o_clock_low = 181;
public static final int vb_your_2_o_clock = 182;
public static final int vb_your_2_o_clock_high = 183;
public static final int vb_your_2_o_clock_low = 184;
public static final int vb_your_3_o_clock = 185;
public static final int vb_your_3_o_clock_high = 186;
public static final int vb_your_3_o_clock_low = 187;
public static final int vb_your_4_o_clock = 188;
public static final int vb_your_4_o_clock_high = 189;
public static final int vb_your_4_o_clock_low = 190;
public static final int vb_your_5_o_clock = 191;
public static final int vb_your_5_o_clock_high = 192;
public static final int vb_your_5_o_clock_low = 193;
public static final int vb_your_6_o_clock = 194;
public static final int vb_your_6_o_clock_high = 195;
public static final int vb_your_6_o_clock_low = 196;
public static final int vb_your_7_o_clock = 197;
public static final int vb_your_7_o_clock_high = 198;
public static final int vb_your_7_o_clock_low = 199;
public static final int vb_your_8_o_clock = 200;
public static final int vb_your_8_o_clock_high = 201;
public static final int vb_your_8_o_clock_low = 202;
public static final int vb_your_9_o_clock = 203;
public static final int vb_your_9_o_clock_high = 204;
public static final int vb_your_9_o_clock_low = 205;
public static final int vb_your_12_o_clock = 206;
public static final int vb_your_12_o_clock_high = 207;
public static final int vb_your_12_o_clock_low = 208;
public static final int vb_Zveno_1 = 209;
public static final int vb_Zveno_2 = 210;
public static final int vb_Zveno_3 = 211;
public static final int vb_Zveno_4 = 212;
public static final int vb_Hell2 = 213;
public static final int vb_Damn1 = 214;
public static final int vb_Hell1 = 215;
public static final int vb_Hell3 = 216;
public static final int vb_What_the_Hell1 = 217;
public static final int vb_Anybody = 218;
public static final int vb_Hello_guys = 219;
public static final int vb_Nice_to_see_you = 220;
public static final int vb_Thanks_for_joining_us = 221;
public static final int vb_Thanks_for_the_cover = 222;
public static final int vb_Thanks_for_the_cover_see_you_back_at_home_base
= 223;
public static final int vb_Thanks_for_the_support_have_a_good_trip_home
= 224;
public static final int vb_We_are_coming_under_attack_request_assistance_over
= 225;
public static final int vb_We_are_under_attack_requesting_immediate_assistance
= 226;
public static final int vb_We_are_under_attack_we_need_assistance_over
= 227;
public static final int vb_Where_are_you_fighters_We_need_immediate_assistance
= 228;
public static final int vb_They_are_chopping_us_up_We_have_lost_one_more_aircraft_Request_immediate_assistance
= 229;
public static final int vb_We_are_under_attack_Repeat_we_are_under_attack_We_have_lost_aircraft
= 230;
public static final int vb_Commencing_bomb_run_now = 231;
public static final int vb_We_are_at_IP_commencing_bomb_run = 232;
public static final int vb_Negative_all_available_fighters_are_busy_at_this_time_Sorry
= 233;
public static final int vb_Negative_no_other_fighters_are_near_by_Good_luck
= 234;
public static final int vb_This_is_Home_base = 235;
public static final int vb_This_is_tower_Abort_approach_Abort_approach
= 236;
public static final int vb_Vectoring_fighters_to_your_area_Hang_on_tight
= 237;
public static final int vb_Wave_off_Wave_off = 238;
public static final int vb_We_are_sending_fighters_to_your_location_Hang_on
= 239;
public static final int vb_You_re_cleared_for_full_stop_Watch_the_traffic
= 240;
public static final int vb_You_re_cleared_for_take_off = 241;
public static final int vb_You_are_ready_to_go_Sir = 242;
public static final int vb_Control_tower_confirm_you_re_cleared_to_land
= 243;
public static final int vb_Eight = 244;
public static final int vb_Warning_Traffic_is_on_the_runway_Go_round_repeat_go_round
= 245;
public static final int vb_This_is_control_tower_Repeat_this_is_control_tower_You_re_not_cleared_hold_the_pattern
= 246;
public static final int vb_Watch_the_traffic_You_re_not_cleared_to_land_Fly_the_holding_pattern
= 247;
public static final int vb_Approach_control_here_Proceed_you_re_cleared_to_land
= 248;
public static final int vb_Are_you_sure_You_re_clear_there_are_no_bandits_in_your_area
= 249;
public static final int vb_Attention_Traffic_is_on_the_runway_Go_round_repeat_go_round
= 250;
public static final int vb_Clear_you_have_no_contact_with_the_enemy = 251;
public static final int vb_Good_luck = 252;
public static final int vb_Ground_control_here_Stand_by = 253;
public static final int vb_Break_right = 254;
public static final int vb_Break_left = 255;
public static final int vb_Damn_what_are_you_doing = 256;
public static final int vb_Good_job = 257;
public static final int vb_I_got_him_He_s_going_down = 258;
public static final int vb_Look_out_Stop_that_Or_NO = 259;
public static final int vb_Maneuver_immediately_Enemy_on_our_tail = 260;
public static final int vb_Well_done = 261;
public static final int vb_Roger_we_are_starting_our_attack_run = 262;
public static final int vb_Are_you_ill = 263;
public static final int vb_Copy_attacking_now = 264;
public static final int vb_Copy_breaking_off = 265;
public static final int vb_Copy_disengaging = 266;
public static final int vb_Copy_engaging_bandits = 267;
public static final int vb_Copy_I_ll_cover_you = 268;
public static final int vb_Copy_loitering_here = 269;
public static final int vb_Copy_loose_formation = 270;
public static final int vb_Copy_next_check_point = 271;
public static final int vb_Copy_previous_check_point = 272;
public static final int vb_Copy_proceeding_to_next_check_point = 273;
public static final int vb_Copy_rejoining = 274;
public static final int vb_Copy_releasing_tanks = 275;
public static final int vb_Copy_returning_to_base = 276;
public static final int vb_Copy_targeting_all = 277;
public static final int vb_Copy_that = 278;
public static final int vb_Copy_tight_formation = 279;
public static final int vb_Copy_we_are_loitering = 280;
public static final int vb_Eighth = 281;
public static final int vb_Eleventh = 282;
public static final int vb_Fifteenth = 283;
public static final int vb_Fifth = 284;
public static final int vb_First = 285;
public static final int vb_Fourteenth = 286;
public static final int vb_Fourth = 287;
public static final int vb_Good_kill_The_way_in_hell = 288;
public static final int vb_Good_shooting = 289;
public static final int vb_He_s_going_down = 290;
public static final int vb_I_ll_be_right_there = 291;
public static final int vb_I_ve_gone_my_guns = 292;
public static final int vb_I_got_I_got_one = 293;
public static final int vb_I_got_it_Hold_on = 294;
public static final int vb_Negative = 295;
public static final int vb_Nice_shot = 296;
public static final int vb_Ninth = 297;
public static final int vb_Roger = 298;
public static final int vb_Roger_breaking_off = 299;
public static final int vb_Roger_closing_formation = 300;
public static final int vb_Roger_closing_it_in = 301;
public static final int vb_Roger_disengaging_now = 302;
public static final int vb_Roger_echelon_left_formation = 303;
public static final int vb_Roger_echelon_right_formation = 304;
public static final int vb_Roger_heading_home = 305;
public static final int vb_Roger_here_we_go_Attacking_bandits_now = 306;
public static final int vb_Roger_here_we_go_Attacking_bombers_now = 307;
public static final int vb_Roger_holding_here = 308;
public static final int vb_Roger_I_m_right_with_you = 309;
public static final int vb_Roger_I_ve_got_you_covered = 310;
public static final int vb_Roger_kicking_out = 311;
public static final int vb_Roger_line_abreast_formation = 312;
public static final int vb_Roger_line_astern_formation = 313;
public static final int vb_Roger_next_check_point_We_are_on_our_way = 314;
public static final int vb_Roger_opening_formation = 315;
public static final int vb_Roger_previous_check_point_We_are_on_our_way
= 316;
public static final int vb_Roger_regrouping = 317;
public static final int vb_Roger_rejoining_formation = 318;
public static final int vb_Roger_returning_to_previous_check_point = 319;
public static final int vb_Roger_targeting_freely = 320;
public static final int vb_Roger_vic_formation = 321;
public static final int vb_Roger_we_re_dropping_tanks = 322;
public static final int vb_Roger_we_re_engaging = 323;
public static final int vb_Roger_we_re_targeting_freely = 324;
public static final int vb_Roger_we_are_returning_to_base = 325;
public static final int vb_Second = 326;
public static final int vb_Seventh = 327;
public static final int vb_Sixteenth = 328;
public static final int vb_Sixth = 329;
public static final int vb_Tenth = 330;
public static final int vb_Third = 331;
public static final int vb_Thirteenth = 332;
public static final int vb_This_is_Eight = 333;
public static final int vb_This_is_First_Para = 334;
public static final int vb_This_is_First_Wing = 335;
public static final int vb_This_is_Sixteen = 336;
public static final int vb_This_is_Twelve = 337;
public static final int vb_Twelfth = 338;
public static final int vb_Unable = 339;
public static final int vb_Unable_to_comply = 340;
public static final int vb_You_re_all_clear = 341;
public static final int vb_Your_six_is_clear = 342;
public static final int vb_This_is_Eleven = 343;
public static final int vb_This_is_Fifteen = 344;
public static final int vb_This_is_Five = 345;
public static final int vb_This_is_Four = 346;
public static final int vb_This_is_Second_Para = 347;
public static final int vb_This_is_Second_Wing = 348;
public static final int vb_This_is_Fourteen = 349;
public static final int vb_This_is_Nine = 350;
public static final int vb_This_is_Seven = 351;
public static final int vb_This_is_Third_Para = 352;
public static final int vb_This_is_Third_Wing = 353;
public static final int vb_This_is_Three = 354;
public static final int vb_This_is_Fourth_Para = 355;
public static final int vb_This_is_Fourth_Wing = 356;
public static final int vb_This_is_Six = 357;
public static final int vb_This_is_Ten = 358;
public static final int vb_This_is_Thirteen = 359;
public static final int vb_This_is_Two = 360;
public static final int vb_This_is_First_Rotte = 361;
public static final int vb_This_is_Second_Rotte = 362;
public static final int vb_This_is_Third_Rotte = 363;
public static final int vb_This_is_Fourth_Rotte = 364;
public static final int vb_This_is_First_Swarm = 365;
public static final int vb_This_is_Second_Swarm = 366;
public static final int vb_This_is_Third_Swarm = 367;
public static final int vb_This_is_Fourth_Swarm = 368;
public static String[] vbStr = null;
static {
vbStr = new String[369];
vbStr[0] = null;
vbStr[1] = "0";
vbStr[2] = "01";
vbStr[3] = "030";
vbStr[4] = "05";
vbStr[5] = "060";
vbStr[6] = "090";
vbStr[7] = "10";
vbStr[8] = "100";
vbStr[9] = "10_o_clock";
vbStr[10] = "10_o_clock_high";
vbStr[11] = "10_o_clock_low";
vbStr[12] = "11_o_clock";
vbStr[13] = "11_o_clock_high";
vbStr[14] = "11_o_clock_low";
vbStr[15] = "120";
vbStr[16] = "12_o_clock";
vbStr[17] = "12_o_clock_high";
vbStr[18] = "12_o_clock_low";
vbStr[19] = "15";
vbStr[20] = "150";
vbStr[21] = "180";
vbStr[22] = "1_minute_to_target";
vbStr[23] = "1_o_clock";
vbStr[24] = "1_o_clock_high";
vbStr[25] = "1_o_clock_low";
vbStr[26] = "20";
vbStr[27] = "210";
vbStr[28] = "240";
vbStr[29] = "25";
vbStr[30] = "270";
vbStr[31] = "2_o_clock";
vbStr[32] = "2_o_clock_high";
vbStr[33] = "2_o_clock_low";
vbStr[34] = "30";
vbStr[35] = "300";
vbStr[36] = "330";
vbStr[37] = "35";
vbStr[38] = "3_o_clock";
vbStr[39] = "3_o_clock_high";
vbStr[40] = "3_o_clock_low";
vbStr[41] = "40";
vbStr[42] = "45";
vbStr[43] = "4_o_clock";
vbStr[44] = "4_o_clock_high";
vbStr[45] = "4_o_clock_low";
vbStr[46] = "50";
vbStr[47] = "55";
vbStr[48] = "5_kilometers_ahead";
vbStr[49] = "5_minutes_to_target";
vbStr[50] = "5_o_clock";
vbStr[51] = "5_o_clock_high";
vbStr[52] = "5_o_clock_low";
vbStr[53] = "60";
vbStr[54] = "65";
vbStr[55] = "6_o_clock";
vbStr[56] = "6_o_clock_high";
vbStr[57] = "6_o_clock_low";
vbStr[58] = "70";
vbStr[59] = "75";
vbStr[60] = "7_o_clock";
vbStr[61] = "7_o_clock_high";
vbStr[62] = "7_o_clock_low";
vbStr[63] = "80";
vbStr[64] = "85";
vbStr[65] = "8_o_clock";
vbStr[66] = "8_o_clock_high";
vbStr[67] = "8_o_clock_low";
vbStr[68] = "90";
vbStr[69] = "95";
vbStr[70] = "9_o_clock";
vbStr[71] = "9_o_clock_high";
vbStr[72] = "9_o_clock_low";
vbStr[73] = "Approaching_our_target_1_minute_out";
vbStr[74] = "Approaching_our_target_5_minutes_out";
vbStr[75] = "Attack";
vbStr[76] = "Attack_bombers";
vbStr[77] = "Attack_fighters";
vbStr[78] = "Attack_the_escort";
vbStr[79] = "Attacking_with_rockets";
vbStr[80] = "Attention_Stay_in_formation_Stand_by_for_my_orders";
vbStr[81] = "Attention";
vbStr[82] = "Bail_out_Bail_out";
vbStr[83] = "bandits";
vbStr[84] = "Bombers";
vbStr[85] = "Bombs_away";
vbStr[86] = "Bridge";
vbStr[87] = "Cease_fire_shooting_at_friendly";
vbStr[88] = "Check";
vbStr[89] = "Clear_my_tail";
vbStr[90] = "Damn";
vbStr[91] = "Damn_I_m_hit";
vbStr[92] = "Destroyer";
vbStr[93] = "Direct_hit_Target_destroyed";
vbStr[94] = "Eight";
vbStr[95] = "Eleven";
vbStr[96] = "Enemy_bombers";
vbStr[97] = "Enemy_fighters";
vbStr[98] = "Enemy_fighters_";
vbStr[99] = "Enemy_ships";
vbStr[100] = "Engage";
vbStr[101] = "Engage_bomber_formation";
vbStr[102] = "Engage_bombers";
vbStr[103] = "Engage_fighters";
vbStr[104] = "Engage_the_escort";
vbStr[105] = "Everyone_let_s_go_home";
vbStr[106] = "Fifteen";
vbStr[107] = "Fighters";
vbStr[108] = "Firing_rockets";
vbStr[109] = "First_Para";
vbStr[110] = "Five";
vbStr[111] = "Flak";
vbStr[112] = "Four";
vbStr[113] = "Fourteen";
vbStr[114] = "Fourth_Para";
vbStr[115] = "get_him_off_me";
vbStr[116] = "Get_out_and_hit_the_silk";
vbStr[117] = "Going_around";
vbStr[118] = "Height";
vbStr[119] = "Hell";
vbStr[120] = "Hit_the_silk";
vbStr[121] = "I_m_bailing_out";
vbStr[122] = "I_m_hit_I_m_hit";
vbStr[123] = "I_m_on_fire_bailing_out";
vbStr[124] = "I_m_out_of_ammo";
vbStr[125] = "I_ve_had_it_I_m_bailing_out";
vbStr[126] = "Mayday_Mayday_I_m_going_down";
vbStr[127] = "Mission_accomplished";
vbStr[128] = "Mission_accomplished_Excellent_Just_like_the_movies";
vbStr[129] = "My_guns_are_empty";
vbStr[130] = "Negative_I_m_going_in";
vbStr[131] = "Nine";
vbStr[132] = "Okay_we_are_finished_here_Let_s_go_home";
vbStr[133] = "One";
vbStr[134] = "On_final_requesting_permission_to_land";
vbStr[135] = "On_the_go_around";
vbStr[136] = "Over";
vbStr[137] = "Pull_up_Pull_up";
vbStr[138] = "Repeat_attack";
vbStr[139] = "Return_to_base_I_repeat_return_to_home_base";
vbStr[140] = "Return_to_base_immediately";
vbStr[141] = "Rockets_gone";
vbStr[142] = "Second_Para";
vbStr[143] = "Seven";
vbStr[144] = "Six";
vbStr[145] = "Sixteen";
vbStr[146] = "Somebody";
vbStr[147] = "Stand_by_for_my_orders";
vbStr[148] = "Stay_in_formation";
vbStr[149] = "Stay_on_course";
vbStr[150] = "Stay_on_leader_s_course";
vbStr[151] = "Stay_with_me";
vbStr[152] = "Tanks";
vbStr[153] = "Target_destroyed";
vbStr[154] = "Target_in_fire_Direct_hit";
vbStr[155] = "Ten";
vbStr[156] = "Third_Para";
vbStr[157] = "Thirteen";
vbStr[158] = "This_is_One";
vbStr[159] = "Three";
vbStr[160] = "Torpedo_boats";
vbStr[161] = "Train";
vbStr[162] = "Transport_column";
vbStr[163] = "Twelve";
vbStr[164] = "Two";
vbStr[165] = "Vector";
vbStr[166] = "Watch_it_You_re_shooting_at_one_of_ours";
vbStr[167] = "Watch_the_ground_Pull_up";
vbStr[168] = "We_are_heading_home";
vbStr[169] = "We_are_on_target_starting_our_attack_run";
vbStr[170] = "What_the_Hell";
vbStr[171] = "Where_are_you";
vbStr[172] = "You_re_getting_too_close_Pull_up";
vbStr[173] = "your_1_o_clock";
vbStr[174] = "your_1_o_clock_high";
vbStr[175] = "your_1_o_clock_low";
vbStr[176] = "your_10_o_clock";
vbStr[177] = "your_10_o_clock_high";
vbStr[178] = "your_10_o_clock_low";
vbStr[179] = "your_11_o_clock";
vbStr[180] = "your_11_o_clock_high";
vbStr[181] = "your_11_o_clock_low";
vbStr[182] = "your_2_o_clock";
vbStr[183] = "your_2_o_clock_high";
vbStr[184] = "your_2_o_clock_low";
vbStr[185] = "your_3_o_clock";
vbStr[186] = "your_3_o_clock_high";
vbStr[187] = "your_3_o_clock_low";
vbStr[188] = "your_4_o_clock";
vbStr[189] = "your_4_o_clock_high";
vbStr[190] = "your_4_o_clock_low";
vbStr[191] = "your_5_o_clock";
vbStr[192] = "your_5_o_clock_high";
vbStr[193] = "your_5_o_clock_low";
vbStr[194] = "your_6_o_clock";
vbStr[195] = "your_6_o_clock_high";
vbStr[196] = "your_6_o_clock_low";
vbStr[197] = "your_7_o_clock";
vbStr[198] = "your_7_o_clock_high";
vbStr[199] = "your_7_o_clock_low";
vbStr[200] = "your_8_o_clock";
vbStr[201] = "your_8_o_clock_high";
vbStr[202] = "your_8_o_clock_low";
vbStr[203] = "your_9_o_clock";
vbStr[204] = "your_9_o_clock_high";
vbStr[205] = "your_9_o_clock_low";
vbStr[206] = "your_12_o_clock";
vbStr[207] = "your_12_o_clock_high";
vbStr[208] = "your_12_o_clock_low";
vbStr[209] = "Zveno_1";
vbStr[210] = "Zveno_2";
vbStr[211] = "Zveno_3";
vbStr[212] = "Zveno_4";
vbStr[213] = "Hell2";
vbStr[214] = "Damn1";
vbStr[215] = "Hell1";
vbStr[216] = "Hell3";
vbStr[217] = "What_the_Hell1";
vbStr[218] = "Anybody";
vbStr[219] = "Hello_guys";
vbStr[220] = "Nice_to_see_you";
vbStr[221] = "Thanks_for_joining_us";
vbStr[222] = "Thanks_for_the_cover";
vbStr[223] = "Thanks_for_the_cover_see_you_back_at_home_base";
vbStr[224] = "Thanks_for_the_support_have_a_good_trip_home";
vbStr[225] = "We_are_coming_under_attack_request_assistance_over";
vbStr[226] = "We_are_under_attack_requesting_immediate_assistance";
vbStr[227] = "We_are_under_attack_we_need_assistance_over";
vbStr[228] = "Where_are_you_fighters_We_need_immediate_assistance";
vbStr[229]
= "They_are_chopping_us_up_We_have_lost_one_more_aircraft_Request_immediate_assistance";
vbStr[230]
= "We_are_under_attack_Repeat_we_are_under_attack_We_have_lost_aircraft";
vbStr[231] = "Commencing_bomb_run_now";
vbStr[232] = "We_are_at_IP_commencing_bomb_run";
vbStr[233]
= "Negative_all_available_fighters_are_busy_at_this_time_Sorry";
vbStr[234] = "Negative_no_other_fighters_are_near_by_Good_luck";
vbStr[235] = "This_is_Home_base";
vbStr[236] = "This_is_tower_Abort_approach_Abort_approach";
vbStr[237] = "Vectoring_fighters_to_your_area_Hang_on_tight";
vbStr[238] = "Wave_off_Wave_off";
vbStr[239] = "We_are_sending_fighters_to_your_location_Hang_on";
vbStr[240] = "You_re_cleared_for_full_stop_Watch_the_traffic";
vbStr[241] = "You_re_cleared_for_take_off";
vbStr[242] = "You_are_ready_to_go_Sir";
vbStr[243] = "Control_tower_confirm_you_re_cleared_to_land";
vbStr[244] = "Eight";
vbStr[245]
= "Warning_Traffic_is_on_the_runway_Go_round_repeat_go_round";
vbStr[246]
= "This_is_control_tower_Repeat_this_is_control_tower_You_re_not_cleared_hold_the_pattern";
vbStr[247]
= "Watch_the_traffic_You_re_not_cleared_to_land_Fly_the_holding_pattern";
vbStr[248] = "Approach_control_here_Proceed_you_re_cleared_to_land";
vbStr[249]
= "Are_you_sure_You_re_clear_there_are_no_bandits_in_your_area";
vbStr[250]
= "Attention_Traffic_is_on_the_runway_Go_round_repeat_go_round";
vbStr[251] = "Clear_you_have_no_contact_with_the_enemy";
vbStr[252] = "Good_luck";
vbStr[253] = "Ground_control_here_Stand_by";
vbStr[254] = "Break_right";
vbStr[255] = "Break_left";
vbStr[256] = "Damn_what_are_you_doing";
vbStr[257] = "Good_job";
vbStr[258] = "I_got_him_He_s_going_down";
vbStr[259] = "Look_out_Stop_that_Or_NO";
vbStr[260] = "Maneuver_immediately_Enemy_on_our_tail";
vbStr[261] = "Well_done";
vbStr[262] = "Roger_we_are_starting_our_attack_run";
vbStr[263] = "Are_you_ill";
vbStr[264] = "Copy_attacking_now";
vbStr[265] = "Copy_breaking_off";
vbStr[266] = "Copy_disengaging";
vbStr[267] = "Copy_engaging_bandits";
vbStr[268] = "Copy_I_ll_cover_you";
vbStr[269] = "Copy_loitering_here";
vbStr[270] = "Copy_loose_formation";
vbStr[271] = "Copy_next_check_point";
vbStr[272] = "Copy_previous_check_point";
vbStr[273] = "Copy_proceeding_to_next_check_point";
vbStr[274] = "Copy_rejoining";
vbStr[275] = "Copy_releasing_tanks";
vbStr[276] = "Copy_returning_to_base";
vbStr[277] = "Copy_targeting_all";
vbStr[278] = "Copy_that";
vbStr[279] = "Copy_tight_formation";
vbStr[280] = "Copy_we_are_loitering";
vbStr[281] = "Eighth";
vbStr[282] = "Eleventh";
vbStr[283] = "Fifteenth";
vbStr[284] = "Fifth";
vbStr[285] = "First";
vbStr[286] = "Fourteenth";
vbStr[287] = "Fourth";
vbStr[288] = "Good_kill_The_way_in_hell";
vbStr[289] = "Good_shooting";
vbStr[290] = "He_s_going_down";
vbStr[291] = "I_ll_be_right_there";
vbStr[292] = "I_ve_gone_my_guns";
vbStr[293] = "I_got_I_got_one";
vbStr[294] = "I_got_it_Hold_on";
vbStr[295] = "Negative";
vbStr[296] = "Nice_shot";
vbStr[297] = "Ninth";
vbStr[298] = "Roger";
vbStr[299] = "Roger_breaking_off";
vbStr[300] = "Roger_closing_formation";
vbStr[301] = "Roger_closing_it_in";
vbStr[302] = "Roger_disengaging_now";
vbStr[303] = "Roger_echelon_left_formation";
vbStr[304] = "Roger_echelon_right_formation";
vbStr[305] = "Roger_heading_home";
vbStr[306] = "Roger_here_we_go_Attacking_bandits_now";
vbStr[307] = "Roger_here_we_go_Attacking_bombers_now";
vbStr[308] = "Roger_holding_here";
vbStr[309] = "Roger_I_m_right_with_you";
vbStr[310] = "Roger_I_ve_got_you_covered";
vbStr[311] = "Roger_kicking_out";
vbStr[312] = "Roger_line_abreast_formation";
vbStr[313] = "Roger_line_astern_formation";
vbStr[314] = "Roger_next_check_point_We_are_on_our_way";
vbStr[315] = "Roger_opening_formation";
vbStr[316] = "Roger_previous_check_point_We_are_on_our_way";
vbStr[317] = "Roger_regrouping";
vbStr[318] = "Roger_rejoining_formation";
vbStr[319] = "Roger_returning_to_previous_check_point";
vbStr[320] = "Roger_targeting_freely";
vbStr[321] = "Roger_vic_formation";
vbStr[322] = "Roger_we_re_dropping_tanks";
vbStr[323] = "Roger_we_re_engaging";
vbStr[324] = "Roger_we_re_targeting_freely";
vbStr[325] = "Roger_we_are_returning_to_base";
vbStr[326] = "Second";
vbStr[327] = "Seventh";
vbStr[328] = "Sixteenth";
vbStr[329] = "Sixth";
vbStr[330] = "Tenth";
vbStr[331] = "Third";
vbStr[332] = "Thirteenth";
vbStr[333] = "This_is_Eight";
vbStr[334] = "This_is_First_Para";
vbStr[335] = "This_is_First_Wing";
vbStr[336] = "This_is_Sixteen";
vbStr[337] = "This_is_Twelve";
vbStr[338] = "Twelfth";
vbStr[339] = "Unable";
vbStr[340] = "Unable_to_comply";
vbStr[341] = "You_re_all_clear";
vbStr[342] = "Your_six_is_clear";
vbStr[343] = "This_is_Eleven";
vbStr[344] = "This_is_Fifteen";
vbStr[345] = "This_is_Five";
vbStr[346] = "This_is_Four";
vbStr[347] = "This_is_Second_Para";
vbStr[348] = "This_is_Second_Wing";
vbStr[349] = "This_is_Fourteen";
vbStr[350] = "This_is_Nine";
vbStr[351] = "This_is_Seven";
vbStr[352] = "This_is_Third_Para";
vbStr[353] = "This_is_Third_Wing";
vbStr[354] = "This_is_Three";
vbStr[355] = "This_is_Fourth_Para";
vbStr[356] = "This_is_Fourth_Wing";
vbStr[357] = "This_is_Six";
vbStr[358] = "This_is_Ten";
vbStr[359] = "This_is_Thirteen";
vbStr[360] = "This_is_Two";
vbStr[361] = "This_is_First_Rotte";
vbStr[362] = "This_is_Second_Rotte";
vbStr[363] = "This_is_Third_Rotte";
vbStr[364] = "This_is_Fourth_Rotte";
vbStr[365] = "This_is_First_Swarm";
vbStr[366] = "This_is_Second_Swarm";
vbStr[367] = "This_is_Third_Swarm";
vbStr[368] = "This_is_Fourth_Swarm";
}
}