06.06.2008, 09:13
Use the 'file/clear roads' and the 'file/clear water' function for clearing roads and water. Works fine, no need for manual clearing. Autopop works with the water (not roads/rails) but is a little bit generous here.
The missing propulated areas depend on the missing tiles in the autopop squares, i think. They are not full squares:
xxxxx
xxxxx
xxxxx
__!xx
I changed it to full squars and after filling the new area with buildings i had a much better result.
What about template-exchange? Autopop is wunderfull but makting the 1600-templates is not so very exciting. By now i can offer
country1 1600, very small village, about 1300 objects (if i remember right), appropriate to 1 to 6 tiles- villages, no special style, 1000 tiles about 250 Kb or so in the static (uncompiled),
country1 1600, bigger village, about 1200 objects (i.i.r.r.), appropirate to 2 to some more tiles- villages, no spezial style.
Doing mostly roads and rails the last time. Thats wy i dont have city/industrial templates yet.
The missing propulated areas depend on the missing tiles in the autopop squares, i think. They are not full squares:
xxxxx
xxxxx
xxxxx
__!xx
I changed it to full squars and after filling the new area with buildings i had a much better result.
What about template-exchange? Autopop is wunderfull but makting the 1600-templates is not so very exciting. By now i can offer
country1 1600, very small village, about 1300 objects (if i remember right), appropriate to 1 to 6 tiles- villages, no special style, 1000 tiles about 250 Kb or so in the static (uncompiled),
country1 1600, bigger village, about 1200 objects (i.i.r.r.), appropirate to 2 to some more tiles- villages, no spezial style.
Doing mostly roads and rails the last time. Thats wy i dont have city/industrial templates yet.