[MOD] SFX_0.9 (with gun sounds)
#45

After continued deafening tweaking and experimentation:-

I really would like to do more with this:-

The PRS files have certain 'trigger' commands...and then a sample is played:-

These are :-

'start'
'rpm'
'damage'

and there are some pre-set start sequences.

Pitch it appears is automatically included universaly & works fine.

Increasing bass frequency volume in higher rev samples seems to help better create the illusion of 'power' in many engines.

are there any other commands it is possible to use ?

I particularly want to recreate the engine splutter, or popping sound when many engines were throttled back rapidly. I have heard similar with neg G cut out but there is no reference to this in the PRS files although there must be a default trigger and sample name ?

Is there a 'sound' forum to get to expand on this ?...this is systemic rather than sample related.

Ehhh..what was that..?..you will have to SHOUT !



note):- From my experiments I know that aircraft engines are assigned to aircraft by the button file yes ?

In 9.3:- the P-51 's references the Rolls_Royce_merlin (try it, delete the Packard_merlin samples or preferences) although presets and samples for the packard-merlin are included. Is it possible to alter this ?

In SFX Wasi gives us samples for the Griffen engines for Spit IX25lb (but I am sure that this will be of more use in future ?...again any chance of also associating this in 9.3 so that people can get on this in good time ?
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