Lybia N-E available (alpha version)
#40

Trooper117 Wrote:That's good news.. Big Grin
Is this current Libya map final?, Or do you intend any changes..

Let's say, that the texturisation is almost final (99.9%) a few changes will occur because of some texture repetitions much too visible(at least for me), some objects will be added on some of the airfields for allowing a better "airfield visibility" when starting from the parkings, just to indicate to the pilots where the track is. Some roads and one train-track will be added (between solum and tobruk), adding the forts and artillerie positions around tobruk and small debugging of the terrain on the coast. and reworking the map_C for the transparent areas on the coast and new texts on the map. And some ground waypoints for the IA (and start place in dogfights) will be rearranged.

So, actually it will be slightly tweaked, but right now don't have enough time, too much work so the progress is slow.

Trooper, i saw some pictures on simHQ :lol: They won't gonna like this! ..."forbidden mods" :roll:

duffys:

Big Grin yes, it's a nice airfield, my favorite , especially when you put the plane down coming from the sand area. This part of tha map is "fictive", i've transferred the sand of sea something like 250km to the north. The part of the map under bir hackheim is more for alternative scenarios(because nothing really happenned there). just follow the central road from el adam to the south, you'll see why :wink:
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