14.06.2008, 10:30
Hmm...
About for the texture mapping,sometimes the 3d animation program itself is giving the way that the textures must be positionned,and is not accepting other ways...
For mapping an object,it's depending to the way that the object was created.
So for creating new texture mapping coordinates on the skins,we need a new model of the plane.In this case,the P-38.
About for the texture mapping,sometimes the 3d animation program itself is giving the way that the textures must be positionned,and is not accepting other ways...
For mapping an object,it's depending to the way that the object was created.
So for creating new texture mapping coordinates on the skins,we need a new model of the plane.In this case,the P-38.