ShipPack 1.0

I was watching History channel awhile back about special munitons and their impact on the war.

It was especially interesting about the special flak munitions that were developed as the war progressed. These munitions had a type of proximity sense ability built into them. These types of munitions were especially important for ships, because getting hits on aircraft within a 3d area, coupled with the high speed of the aircraft made getting hits on aircraft especially dififcult otherwise.

These munitions were ships savers against Kamikaze. There was just no way large numbers of aircraft could have been stopped against ships without the ability of munitions to detonate within effective proximity of the attacking aircraft.

I don't know if such a thing could be modeled into the ships.

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As the war progressed American ships guns were being upgraded continuously. Watching the Battle 360 on History channel the Enterprise carrier's guns were upgraded with every trip to drydocks or for repair. The Enterprise almost became top heavy with guns before the war was over.

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So, just like "THE SLOT" has 6 different times to depict changing landscape conditons and airbases over time I'm wondering if it wouldn't make sense to improve the weapons of the ships and have ships for different times of the war with enhanced weapons.

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Ships weren't undefeatable, especially with 500KG bombs, but aircraft guns didn't sink ships.
I know there are probably people that want gun sinkable destroyers, but that is a bit much. LOL

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Keep up the good work. I appreciate your ships, we really do need additional ships in this great sim.
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