Trenches
#12

Ok, took a look and indeed all trenches use the same skins and those are the skins of Trench1. You can see that looking for example at base.mat for Trench4, it contains:

[Layer0]
TextureName ..\trench1\skinlo.tga

That means only the three textures present in Trench1 folder are needed. If you want to clone the trenches (not only changing the skins of current ones) then obviously you have to modify also these entries in base.mat's, say, you call all your new trenches trench1bada etc

then in the base.mat of trench4bada you'll have:

[Layer0]
TextureName ..\trench1bada\skinlo.tga

...the files for trench1 are (I cloned it and it works ok)

3do/Buildings/46/Trench1/skinhi.tga
3do/Buildings/46/Trench1/skinmid.tga
3do/Buildings/46/Trench1/skinlo.tga
3do/Buildings/46/Trench1/skinhi.mat
3do/Buildings/46/Trench1/skinmid.mat
3do/Buildings/46/Trench1/skinlo.mat
3do/Buildings/46/Trench1/damagehi.mat
3do/Buildings/46/Trench1/damagemid.mat
3do/Buildings/46/Trench1/damagelo.mat
3do/Buildings/46/Trench1/base.mat
3do/Buildings/46/Trench1/live.msh
3do/Buildings/46/Trench1/live.sim
3do/Buildings/46/Trench1/dead.msh
3do/Buildings/46/Trench1/dead.sim


notice there are no damage.tga files

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