Somebody had too much beer last night?

Quote:hey fred, which of your mods raises the height of the nets?

i love all the rest of them, but that one kinda bugs me

it was only a workaround I made....... because I was always annoyed that a huge plane taxiing along at 10mph would only have to touch a net shelter and it would explode...often leaving the netting unscathed :roll:

so i raised the net so that a/c could move under it...and for the damage model it reverted to the normal net....but not the damaged version....however, because it was the DEAD item it had no collision so you could move through it without being destroyed......

If you just want the standard items then you need to alter the static.ini

[buildings.House$AirdromeMaskingnet]
Title Airdrome_Maskingnet
MeshLive 3do/Buildings/Airdrome/Maskingnet_5m/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet/live.sim
AddHeightLive 5.0
Body WoodSmall
Panzer 0.0001


you need to delete the Addheightlive line
and change the MeshLive line to delete the _5m



these two are in Canon's objects for his Channel map too

[buildings.House$AirdromeMaskingnet4]
Title Airdrome_Maskingnet4
MeshLive 3do/Buildings/Airdrome/Maskingnet4/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet4/dead.sim
AddHeightLive 3.1
AlignToLand 0
Body WoodSmall // FIXME: need special type 'Cloth'
Panzer 0.0001

[buildings.House$AirdromeMaskingnet6]
Title Airdrome_Maskingnet6
MeshLive 3do/Buildings/Airdrome/Maskingnet6/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet6/dead.sim
AddHeightLive 6.0
AlignToLand 0
Body WoodSmall // FIXME: need special type 'Cloth'
Panzer 0.0001
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