New Hangar Pack
#71

LAL_RONE Wrote:
Zorin Wrote:Very nice, though I have an idea, what about trying to use alpha channel for the palm shelter, especially around the outline to give it a more realistic look? would that possibly effect the shadow cast by it, as well? Would be a very cool effect, IMO.

Very good idea !!

I tested it yesterday and I have a problem. I don't know why but alpha channel affects only shadow, not the object. I don't understand why ...


Alpha test value of 0.50 should stop "filling in" of fine alpha detail (as with my MCycle skins)

Quote:[ClassInfo]
ClassName TMaterial
BasedOn base.mat
[Layer0]
TextureName skinhi.tga
TfTestA 1
AlphaTestVal 0.5 // of [0.1, 0.5, 0.9]
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