25.06.2008, 08:07
LAL_RONE Wrote:Zorin Wrote:Very nice, though I have an idea, what about trying to use alpha channel for the palm shelter, especially around the outline to give it a more realistic look? would that possibly effect the shadow cast by it, as well? Would be a very cool effect, IMO.
Very good idea !!
I tested it yesterday and I have a problem. I don't know why but alpha channel affects only shadow, not the object. I don't understand why ...
Alpha test value of 0.50 should stop "filling in" of fine alpha detail (as with my MCycle skins)
Quote:[ClassInfo]
ClassName TMaterial
BasedOn base.mat
[Layer0]
TextureName skinhi.tga
TfTestA 1
AlphaTestVal 0.5 // of [0.1, 0.5, 0.9]