Battle of France Map - Part 2 - WIP

Asheshouse, in the last pic I see crop fields which are intersected by roads or are near to river shores. If the crop fields textures have the "2" option (like in LowLand2 = land/summer/rom_fields_LowLand1.tga, 2) there's no problem but if the 2 is missing then the crop field will have trees and some of those trees will appear on the roads or in the water if the texture is close to river or a road is runing through(I don't know if this tree feature is present in excelent mode). On the other hand the tree feature is really nice, it makes the map look more alive...
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