help with damage textures
#3

fabianfred Wrote:I take it you know that the tga and tgb are exactly the same picture...just that the tgb is usually 4mb whilst the tga is 1 mb

so the tgb is the one you add fine detail to..then reduce it to make the tga


.....it's probably because you were shooting at friendlies.....lol
yeah, when I test damage textures and such its much easier to just shoot down a friendly a/c- they don't try to evade!

well yeah, I knew that, actually the tgb is 1024x1024 while the tga is only 512x512. also, I believe the game auto-generates the 3 .tgas and modifies them to the same standards as the tgb, so all I've been working on is the tgb. My main question though is how to fix the damage textures.

I did try changing the damage .tga to indexed mode, and that gave me a similar result to what shows up in game, so is it possible that the game somehow only reads it as an indexed .tga, even though its in RGB mode?
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